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yahavx Grandmaster Cheater Supreme
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Posted: Sun Nov 07, 2010 6:34 am Post subject: basic memory editing |
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i have a very basic knowledge in memory editing so sorry if its a stupid question.
so, when u want to change something in an application (a game mostly), u edit its address in the memory.
but when i exit the game and re join it, the address (of the money for example) change and i need to search for it again. can i do something to prevent that change? (thats how trainers function, i guess)
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zile Advanced Cheater
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Posted: Sun Nov 07, 2010 7:07 am Post subject: Re: basic memory editing |
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| yahavx wrote: | i have a very basic knowledge in memory editing so sorry if its a stupid question.
so, when u want to change something in an application (a game mostly), u edit its address in the memory.
but when i exit the game and re join it, the address (of the money for example) change and i need to search for it again. can i do something to prevent that change? (thats how trainers function, i guess) |
you need to find a pointer for that address, a pointer is an address that points(its value is) to the address you want(money)
theres many tuts here, just follow them
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yahavx Grandmaster Cheater Supreme
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Posted: Sun Nov 07, 2010 8:24 am Post subject: |
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well, i found this one and i got lost after the code since i dont know what EAX, etc means.
anyways, if i have an address, how do i find its pointer?
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noko_112 Grandmaster Cheater
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yahavx Grandmaster Cheater Supreme
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noko_112 Grandmaster Cheater
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Posted: Sun Nov 07, 2010 3:30 pm Post subject: |
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| If you got a working pointer you can just add it to your trainer like a normal address (Rather intuitive actually)
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zile Advanced Cheater
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Posted: Sun Nov 07, 2010 7:22 pm Post subject: |
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Actually, darkbyte added a pointerscanner, so u just have to right click your address of money(not pointer) and choose the pointer scanner, once its done you will get few results, just add them all to the table, and restart the game, then choose the pointer that shows your money and delete the rest
i dont know if there are any tuts on this cause its fairly simple
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