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Aiming reticule color...

 
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efel
Newbie cheater
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Joined: 07 Jul 2009
Posts: 12

PostPosted: Mon Jul 26, 2010 1:02 pm    Post subject: Aiming reticule color... Reply with quote

Would something like this be stored in memory somewhere? Any ideas on the type it would be, guessing float?

The reticule expands based on movement and recoil and can even change to a different reticule if you are targetting something else... I only want to know when the reticule is red.

I'm currently using Autohotkey and a pixelsearch but that's very icky and only works in window mode.
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zile
Advanced Cheater
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Joined: 11 Jul 2009
Posts: 75

PostPosted: Tue Jul 27, 2010 2:02 am    Post subject: Reply with quote

I think it differs in different games, i managed to find it for one game tho, didnt try others

what i did what searching 0 when the crosshair is green and next scan 1 when crosshair is red

then i coded an autoshooter to read the memory of that address and shoot when value is 1
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efel
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Joined: 07 Jul 2009
Posts: 12

PostPosted: Tue Jul 27, 2010 12:03 pm    Post subject: Reply with quote

Well, I tried and failed. This is an Unreal game, so it seems it should be possible. Crosshair is grey when nothing is targeted, green when friend, red when foe. I tried doing an unknown search, then moving around, firing bullets, etc, and doing a has not changed, then making it green, and doing has changed.

I would eventually wittle the HUGE list of addresses down, but never did I find one that seemed to correlate. At the end, it always came down to, a final scan removing all possible values...

Any suggestions?
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goat69
Master Cheater
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Joined: 20 Jul 2010
Posts: 284

PostPosted: Tue Jul 27, 2010 12:24 pm    Post subject: Reply with quote

uhhhm

it would be a string... and uhh..

Search the program or DLL in a hex editor?
im just giving suggestions here..
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