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ming2194 Cheater
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Joined: 14 Jun 2009 Posts: 39
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Posted: Thu Jul 29, 2010 4:02 am Post subject: How do they know I cheated? |
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I played a web flash game with cheat engine. I hacked the score with some scans and finally I scored 3470 points.
Then few days later the web site announced the result. The three winners were who scored 3560, 3460, 3330 points respectively.
Then I was curious. By looking these scores, I should be one of the winner with 3470 points. So, I wonder how do they know I played by cheating? Is there a issue on the side of the web server? CE can do nothing about that?
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XaLeX Expert Cheater
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Joined: 19 Aug 2008 Posts: 226
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Posted: Thu Jul 29, 2010 4:09 am Post subject: |
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If you hacked it with CE, chances are you hacked the client-side variable, while the game secretly kept sending packets to the server with informations about your real score (if the packets only contain changes in score, e.g. "+200", "-500" hacking the actual score is quite useless).
If you hacked it with WPE, you probably did something wrong with the packets
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ming2194 Cheater
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Joined: 14 Jun 2009 Posts: 39
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Posted: Thu Jul 29, 2010 4:25 am Post subject: |
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XaLeX wrote: | If you hacked it with CE, chances are you hacked the client-side variable, while the game secretly kept sending packets to the server with informations about your real score (if the packets only contain changes in score, e.g. "+200", "-500" hacking the actual score is quite useless).
If you hacked it with WPE, you probably did something wrong with the packets  |
The game has a timer and I need to score as high as I can within time.
So do you mean if I play this type of game with CE next time, it's much "safer" by using speedhack? Since I really need to play by myself under speedhack but have time-is-slowed advantage. (But it looks very stupid. )
And you metion WPE, is it much more powerful and "safer" than using CE?
It sounds that packet is the key to hack and WPE can do it very well.
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rain-13 Expert Cheater
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Joined: 18 Mar 2009 Posts: 110
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Posted: Thu Jul 29, 2010 4:44 am Post subject: |
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if you send em 10 times per sec packet that tells em to increase your score by 500 then they can guess you cheated.
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XaLeX Expert Cheater
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Joined: 19 Aug 2008 Posts: 226
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Posted: Thu Jul 29, 2010 5:20 am Post subject: |
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ming2194 wrote: | The game has a timer and I need to score as high as I can within time.
So do you mean if I play this type of game with CE next time, it's much "safer" by using speedhack? Since I really need to play by myself under speedhack but have time-is-slowed advantage. (But it looks very stupid. ) | I don't use the speedhack much, so I'm afraid I can't be technical about this, but I'd rather try finding the score/timer variables and analyze the code to see what happens. It's the best way to do whatever you want.
ming2194 wrote: | And you metion WPE, is it much more powerful and "safer" than using CE?
It sounds that packet is the key to hack and WPE can do it very well. | Well, with WPE you basically gain control of the client-server conversation. You can do anything, with the required time and skill.
rain-13 wrote: | if you send em 10 times per sec packet that tells em to increase your score by 500 then they can guess you cheated. | I'm afraid I must tell you that's not actually what he meant. He's not hacking packets, and even if he were, this is how basic WPE hacking is done*. Say you kill a mob and pick up 50 gold. The client just tells the server to increase the user's gold by 50, and this is done by packets.
*Actually most of the time you can't just send the same packet over and over. Some things must be taken into account, but the WPE tutorial in the tutorial section is far more detailed than I'll ever be.
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