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jfm Advanced Cheater
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Joined: 17 Sep 2008 Posts: 57 Location: Mandiville,Lousiana
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Posted: Mon Apr 05, 2010 11:57 pm Post subject: roblox map extracting |
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(i had to remove parts of the urls so readd them either manually or mentally)
This is a generic guide to the places on roblox
well this is what a place is basicly made of
| Code: |
<roblox xmlns:xmime="w3,org/2005/05/xmlmime" xmlns:xsi="w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="roblox,com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">27.466668099164963</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">RBX2</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Part" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">26</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0.200000048</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">2</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<token name="Material">256</token>
<string name="Name">Base</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>512</X>
<Y>0.400000006</Y>
<Z>512</Z>
</Vector3>
</Properties>
</Item>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">RBX3</Ref>
<token name="CameraType">5</token>
<CoordinateFrame name="CoordinateFrame">
<X>-10.4460764</X>
<Y>8.52756214</Y>
<Z>-6.26439381</Z>
<R00>-0.483144283</R00>
<R01>0.26115185</R01>
<R02>-0.835686147</R02>
<R10>-7.4505806e-009</R10>
<R11>0.954479933</R11>
<R12>0.298274934</R12>
<R20>0.875540733</R20>
<R21>0.14410983</R21>
<R22>-0.46115154</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>9.50039164e-020</X>
<Y>4.79912567</Y>
<Z>-0.5</Z>
<R00>-1</R00>
<R01>-3.93885757e-021</R01>
<R02>-1.44415516e-021</R02>
<R10>-3.93885757e-021</R10>
<R11>1</R11>
<R12>5.67670588e-021</R12>
<R20>1.44415516e-021</R20>
<R21>5.67670588e-021</R21>
<R22>-1</R22>
</CoordinateFrame>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX4</External>
</Item>
<Item class="RunService" referent="RBX5">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX6</External>
<External>RBX7</External>
<Item class="ContentProvider" referent="RBX8">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ContentFilter" referent="RBX9">
<Properties>
<string name="Name">ContentFilter</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="KeyframeSequenceProvider" referent="RBX10">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Players" referent="RBX11">
<Properties>
<int name="MaxPlayers">8</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX12">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterGui" referent="RBX13">
<Properties>
<string name="Name">StarterGui</string>
<bool name="ShowDevelopmentGui">true</bool>
<bool name="archivable">true</bool>
</Properties>
<Item class="ScreenGui" referent="RBX14">
<Properties>
<string name="Name">ScreenGui</string>
<bool name="archivable">true</bool>
</Properties>
<Item class="TextBox" referent="RBX15">
<Properties>
<bool name="Active">true</bool>
<Color3 name="BackgroundColor3">4289045671</Color3>
<float name="BackgroundTransparency">0</float>
<Color3 name="BorderColor3">4279970357</Color3>
<int name="BorderSizePixel">1</int>
<string name="Name">TextBox</string>
<UDim2 name="Position">
<XS>0</XS>
<XO>501</XO>
<YS>0</YS>
<YO>-1</YO>
</UDim2>
<UDim2 name="Size">
<XS>0</XS>
<XO>50</XO>
<YS>0</YS>
<YO>50</YO>
</UDim2>
<token name="SizeConstraint">0</token>
<string name="Text">TextBox</string>
<Color3 name="TextColor3">4279970357</Color3>
<float name="TextTransparency">0</float>
<bool name="TextWrap">false</bool>
<token name="TextXAlignment">2</token>
<token name="TextYAlignment">1</token>
<bool name="Visible">true</bool>
<int name="ZIndex">1</int>
<bool name="archivable">true</bool>
</Properties>
</Item>
</Item>
</Item>
<Item class="SoundService" referent="RBX16">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">SoundService</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX17</External>
<External>RBX18</External>
<External>RBX19</External>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
<External>RBX29</External>
<External>RBX30</External>
</Item>
<Item class="PhysicsService" referent="RBX31">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="BadgeService" referent="RBX32">
<Properties>
<string name="Name">BadgeService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Geometry" referent="RBX33">
<Properties>
<string name="Name">Geometry</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="InsertService" referent="RBX34">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Debris" referent="RBX35">
<Properties>
<int name="MaxItems">300</int>
<string name="Name">Debris</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Timer" referent="RBX36">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ScriptInformationProvider" referent="RBX37">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX38</External>
<Item class="Selection" referent="RBX39">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX40</External>
<Item class="Lighting" referent="RBX41">
<Properties>
<Color3 name="Ambient">4286808963</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4290164411</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX42">
<Properties>
<string name="Name">ChangeHistoryService</string>
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as you can see its basicly XML and this is the contents of rbxl files that get saved on your computer when you click save as from the tools menu.
here is an example of one of the xml strings i found in the memory.
| Code: |
<roblox xmlns:xmime="w3.org/2005/05/xmlmime" xmlns:xsi="w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="roblox,com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
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now compare the 2 xml pieces arent they closely related well they are the xml i extracted accully cam from a lua script within memory so basicly if you took your time and copyed the strings of xml i bet you could accully get a copy of the place. but i have not infestigeted this yet i have only gotten asfar as finding the places data in memory.
but if you search in memory for it search for this
| Code: |
<roblox xmlns:xmime="w3,org/2005/05/xmlmime" xmlns:xsi="w3,org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="roblox,com/roblox.xsd" version="4">
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text in memory but so far i tried searching for it on a random place but nothing turned up so i guess it only works in the build menu unless the XML is encoded somehow on other places but i will investigate that later. _________________
all games shall fall to the power of cheat engine
my specs
CPU
Intel Core i7 Extreme 975
RAM
12.0GB Triple-Channel DDR3 @ 535MHz
Motherboard
ASUSTeK Computer INC. P6T7 WS SUPERCOMPUTER (LGA1366)
Graphics
VA903 SERIES @ 1280x1024
NVIDIA GeForce GTX 295 |
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jfm Advanced Cheater
Reputation: 0
Joined: 17 Sep 2008 Posts: 57 Location: Mandiville,Lousiana
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Posted: Mon Apr 12, 2010 4:22 pm Post subject: help |
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i wish for more people to help me on this subject because i can not do it alone _________________
all games shall fall to the power of cheat engine
my specs
CPU
Intel Core i7 Extreme 975
RAM
12.0GB Triple-Channel DDR3 @ 535MHz
Motherboard
ASUSTeK Computer INC. P6T7 WS SUPERCOMPUTER (LGA1366)
Graphics
VA903 SERIES @ 1280x1024
NVIDIA GeForce GTX 295 |
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jfm Advanced Cheater
Reputation: 0
Joined: 17 Sep 2008 Posts: 57 Location: Mandiville,Lousiana
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Posted: Tue May 11, 2010 7:59 am Post subject: iteresting |
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i found an interesting url just now
http://www.roblox.com/Game/PlaceLauncher.asmx?WSDL
its a webservice for the place launcher _________________
all games shall fall to the power of cheat engine
my specs
CPU
Intel Core i7 Extreme 975
RAM
12.0GB Triple-Channel DDR3 @ 535MHz
Motherboard
ASUSTeK Computer INC. P6T7 WS SUPERCOMPUTER (LGA1366)
Graphics
VA903 SERIES @ 1280x1024
NVIDIA GeForce GTX 295 |
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Haxory' Grandmaster Cheater Supreme
Reputation: 92
Joined: 30 Jul 2007 Posts: 1900
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Posted: Tue May 11, 2010 8:34 am Post subject: |
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Ima see if i can fck around a lil. I'll report back if i find anything. _________________
you and me baby ain't nothing but mammals so lets do it like they do on the discovery channel |
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jfm Advanced Cheater
Reputation: 0
Joined: 17 Sep 2008 Posts: 57 Location: Mandiville,Lousiana
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jfm Advanced Cheater
Reputation: 0
Joined: 17 Sep 2008 Posts: 57 Location: Mandiville,Lousiana
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Posted: Sat May 15, 2010 12:45 pm Post subject: idea/odd file in exe |
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i believe i may have an idea what is happening to the XML it is being converted by the game into some kind of directx file format.
=======================================
i found this in there going by the folder it was in its a typelib
| Code: |
//RobloxApp 1.0 Type Library
//Version: 1.0
RobloxLib;
GUID = {88021699-5C71-44BD-9904-D2154D5FC2A9};
CoClass Workspace;
GUID = {6BBA69D8-0DD6-41AC-85D9-2488D412C961};
Dispatch IWorkspace;
GUID = {794D78C9-B0EC-4BC9-B881-B5F45E1D530B};
function QueryInterface(riid: ^GUID; out ppvObj: ^^VOID); stdcall;
function AddRef: UI4; stdcall;
function Release: UI4; stdcall;
function GetTypeInfoCount(out pctinfo: ^UINT); stdcall;
function GetTypeInfo(itinfo: UINT; lcid: UI4; out pptinfo: ^^VOID); stdcall;
function GetIDsOfNames(riid: ^GUID; rgszNames: ^^I1; cNames: UINT; lcid: UI4; out rgdispid: ^I4); stdcall;
function Invoke(dispidMember: I4; riid: ^GUID; lcid: UI4; wFlags: UI2; pdispparams: ^DISPPARAMS; out pvarResult: ^Variant; out pexcepinfo: ^EXCEPINFO; out puArgErr: ^UINT); stdcall;
function Insert(url: BSTR); stdcall;
function Write: ^IContent; stdcall;
function WriteSelection: ^IContent; stdcall;
function ExecUrlScript(url: BSTR; out arg1: Variant; out arg2: Variant; out arg3: Variant; out arg4: Variant): SafeArray; stdcall;
function Close; stdcall;
function ExecScript(script: BSTR; out arg1: Variant; out arg2: Variant; out arg3: Variant; out arg4: Variant): SafeArray; stdcall;
function StartDrag(url: BSTR); stdcall;
function GetPlayers: SafeArray; stdcall;
function ReportAbuse(abuserId: I4; comment: BSTR); stdcall;
function Save; stdcall;
function SaveUrl(url: BSTR); stdcall;
function JoinGame(server: BSTR; port: BSTR; gameTicket: BSTR); stdcall;
Dispatch IContent;
GUID = {CC40955B-B371-4516-A776-CF1236E0F2A5};
function QueryInterface(riid: ^GUID; out ppvObj: ^^VOID); stdcall;
function AddRef: UI4; stdcall;
function Release: UI4; stdcall;
function GetTypeInfoCount(out pctinfo: ^UINT); stdcall;
function GetTypeInfo(itinfo: UINT; lcid: UI4; out pptinfo: ^^VOID); stdcall;
function GetIDsOfNames(riid: ^GUID; rgszNames: ^^I1; cNames: UINT; lcid: UI4; out rgdispid: ^I4); stdcall;
function Invoke(dispidMember: I4; riid: ^GUID; lcid: UI4; wFlags: UI2; pdispparams: ^DISPPARAMS; out pvarResult: ^Variant; out pexcepinfo: ^EXCEPINFO; out puArgErr: ^UINT); stdcall;
function Upload(url: BSTR); stdcall;
CoClass App;
GUID = {FE0D8F60-5A07-40A1-85EC-4FFB7E0F2306};
Dispatch IApp;
GUID = {6343895F-4799-43C8-94F9-3D51A0D293CF};
function QueryInterface(riid: ^GUID; out ppvObj: ^^VOID); stdcall;
function AddRef: UI4; stdcall;
function Release: UI4; stdcall;
function GetTypeInfoCount(out pctinfo: ^UINT); stdcall;
function GetTypeInfo(itinfo: UINT; lcid: UI4; out pptinfo: ^^VOID); stdcall;
function GetIDsOfNames(riid: ^GUID; rgszNames: ^^I1; cNames: UINT; lcid: UI4; out rgdispid: ^I4); stdcall;
function Invoke(dispidMember: I4; riid: ^GUID; lcid: UI4; wFlags: UI2; pdispparams: ^DISPPARAMS; out pvarResult: ^Variant; out pexcepinfo: ^EXCEPINFO; out puArgErr: ^UINT); stdcall;
function CreateGame(p: BSTR): ^IWorkspace; stdcall;
property-get Version: BSTR; stdcall;
property-get ID: BSTR; stdcall;
function RobloxAuthenticate(url: BSTR; ticket: BSTR); stdcall;
function Quit; stdcall;
CoClass Content;
GUID = {6614D880-6572-4C04-8A7C-D026502A6B95};
CoClass LuaFunction;
GUID = {86F18A4E-9C4E-4F02-8036-9CEABFCCCD99};
Dispatch ILuaFunction;
GUID = {22423A31-9290-4F17-BD95-000F61859FAE};
function QueryInterface(riid: ^GUID; out ppvObj: ^^VOID); stdcall;
function AddRef: UI4; stdcall;
function Release: UI4; stdcall;
function GetTypeInfoCount(out pctinfo: ^UINT); stdcall;
function GetTypeInfo(itinfo: UINT; lcid: UI4; out pptinfo: ^^VOID); stdcall;
function GetIDsOfNames(riid: ^GUID; rgszNames: ^^I1; cNames: UINT; lcid: UI4; out rgdispid: ^I4); stdcall;
function Invoke(dispidMember: I4; riid: ^GUID; lcid: UI4; wFlags: UI2; pdispparams: ^DISPPARAMS; out pvarResult: ^Variant; out pexcepinfo: ^EXCEPINFO; out puArgErr: ^UINT); stdcall;
function Call(out arg1: Variant; out arg2: Variant; out arg3: Variant; out arg4: Variant): Variant; stdcall;
function CallEx(out args: SafeArray): SafeArray; stdcall;
Dispatch _IBrowserViewExternalEvents;
GUID = {9CF924AD-1DE5-446B-82A3-B110299D53A1};
CoClass BrowserViewExternal;
GUID = {9F4EA997-3E2F-43F5-8337-40EFD6BFD90C};
Dispatch IBrowserViewExternal;
GUID = {DB4E00C1-D221-41B1-88CE-F9BB32A68C02};
function QueryInterface(riid: ^GUID; out ppvObj: ^^VOID); stdcall;
function AddRef: UI4; stdcall;
function Release: UI4; stdcall;
function GetTypeInfoCount(out pctinfo: ^UINT); stdcall;
function GetTypeInfo(itinfo: UINT; lcid: UI4; out pptinfo: ^^VOID); stdcall;
function GetIDsOfNames(riid: ^GUID; rgszNames: ^^I1; cNames: UINT; lcid: UI4; out rgdispid: ^I4); stdcall;
function Invoke(dispidMember: I4; riid: ^GUID; lcid: UI4; wFlags: UI2; pdispparams: ^DISPPARAMS; out pvarResult: ^Variant; out pexcepinfo: ^EXCEPINFO; out puArgErr: ^UINT); stdcall;
property-get IsRobloxAppIDE: Bool; stdcall;
function GetApp: IDispatch; stdcall;
//method StartGame
function StartGame(authenticationTicket: BSTR; authenticationUrl: BSTR; script: BSTR); stdcall;
//property InstallHost
property-get InstallHost: BSTR; stdcall;
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i found a documentation on it
| Code: |
http://msdn.microsoft.com/en-us/library/aa372092(VS.85).aspx
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it follows the schema at the microsoft website _________________
all games shall fall to the power of cheat engine
my specs
CPU
Intel Core i7 Extreme 975
RAM
12.0GB Triple-Channel DDR3 @ 535MHz
Motherboard
ASUSTeK Computer INC. P6T7 WS SUPERCOMPUTER (LGA1366)
Graphics
VA903 SERIES @ 1280x1024
NVIDIA GeForce GTX 295 |
|
| Back to top |
|
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jfm Advanced Cheater
Reputation: 0
Joined: 17 Sep 2008 Posts: 57 Location: Mandiville,Lousiana
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Posted: Mon May 31, 2010 5:56 pm Post subject: function hooking |
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i found some functions that if hooked could be very helpful they are from the ogremain.dll file
| Code: |
C++ Function: public: virtual unsigned int __thiscall Ogre::MemoryDataStream::tell(void)const
C++ Function: public: virtual __thiscall Ogre::MemoryDataStream::~MemoryDataStream(void)
C++ Function: public: virtual void __thiscall Ogre::MemoryDataStream::close(void)
C++ Function: public: __thiscall Ogre::FileStreamDataStream::FileStreamDataStream(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class std::basic_ifstream<char,struct std::char_traits<char> > *,unsigned int,bool)
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_________________
all games shall fall to the power of cheat engine
my specs
CPU
Intel Core i7 Extreme 975
RAM
12.0GB Triple-Channel DDR3 @ 535MHz
Motherboard
ASUSTeK Computer INC. P6T7 WS SUPERCOMPUTER (LGA1366)
Graphics
VA903 SERIES @ 1280x1024
NVIDIA GeForce GTX 295 |
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| Back to top |
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jfm Advanced Cheater
Reputation: 0
Joined: 17 Sep 2008 Posts: 57 Location: Mandiville,Lousiana
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Posted: Tue Jun 01, 2010 11:35 am Post subject: everything |
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everything in the content directory of roblox can be messed with.
i am not lying check for your self.the particle,material,cgfx,cgh are text files.
the rxbm are roblox xml. _________________
all games shall fall to the power of cheat engine
my specs
CPU
Intel Core i7 Extreme 975
RAM
12.0GB Triple-Channel DDR3 @ 535MHz
Motherboard
ASUSTeK Computer INC. P6T7 WS SUPERCOMPUTER (LGA1366)
Graphics
VA903 SERIES @ 1280x1024
NVIDIA GeForce GTX 295 |
|
| Back to top |
|
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jfm Advanced Cheater
Reputation: 0
Joined: 17 Sep 2008 Posts: 57 Location: Mandiville,Lousiana
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Posted: Sun Jun 20, 2010 1:06 pm Post subject: i just found some useful info |
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i just found a place file using fiddler
here it is
| Code: |
version 1.00
32
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the numbers are coridinates on the robox grid
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also i found how to download files from roblox
eg the
| Code: |
http://www.roblox.com/asset/?id=any id from catalog
| link
this is possible because of this
useragent so far i believe you can download any file but the places but you might be able to download the places piece by piece. _________________
all games shall fall to the power of cheat engine
my specs
CPU
Intel Core i7 Extreme 975
RAM
12.0GB Triple-Channel DDR3 @ 535MHz
Motherboard
ASUSTeK Computer INC. P6T7 WS SUPERCOMPUTER (LGA1366)
Graphics
VA903 SERIES @ 1280x1024
NVIDIA GeForce GTX 295 |
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