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Burnout Paradise 1.1.0.0 Memory Hacking

 
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Crypto90
How do I cheat?
Reputation: 0

Joined: 19 Jun 2010
Posts: 2

PostPosted: Sat Jun 19, 2010 3:19 pm    Post subject: Burnout Paradise 1.1.0.0 Memory Hacking Reply with quote

Hello,

I hope anyone can help me.

I wanna create a game trainer for the game "Burnout Paradise: Ultimate Box" version 1.1.0.0.
I successfully found the addresses for boost, statistics and z-coordinate.

Now the problem:
I can't find a working pointer for the boost and z-coordinate address.

It would be great, if anyone can help me.

And if anyone has other working addresses, it would be great if I can get them. Smile

I will build the trainer in c#.

The whole thing is a school project, but at the moment I can't move forward.

I thank everyone who can help me!

Regards
Crypto90
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Evil_Intentions
Expert Cheater
Reputation: 65

Joined: 07 Jan 2010
Posts: 214

PostPosted: Sat Jun 19, 2010 3:48 pm    Post subject: Reply with quote

Any older members, feel free to call me wrong, but if memory serves, you cant simply put a button with a single line of code and have it work.

look into the following API calls:

readprocessmemory
writeprocessmemory
findwindow
openprocess


Find out how to use those together.
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navarone
Advanced Cheater
Reputation: 2

Joined: 29 May 2010
Posts: 72

PostPosted: Sat Jun 19, 2010 8:26 pm    Post subject: Reply with quote

Hell yea I love doing barrel rolls with stunt cars in Burnout.

Anyway, OP you could use a trainer maker for this or if you insist on using C# you will need to import System.Runtime.InteropServices and use the APIs posted above.
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Crypto90
How do I cheat?
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Joined: 19 Jun 2010
Posts: 2

PostPosted: Sat Jun 19, 2010 8:50 pm    Post subject: Reply with quote

I know all about:
readprocessmemory
writeprocessmemory
findwindow
openprocess
The sourcecode is fully working for me.

My problem is, I can't find any pointer for my boost and z-coordinate address.
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Evil_Intentions
Expert Cheater
Reputation: 65

Joined: 07 Jan 2010
Posts: 214

PostPosted: Sat Jun 19, 2010 11:17 pm    Post subject: Reply with quote

If you know how to use those API calls, all you need is the address that you find in cheatengine. If they are static addresses, you can just code it into your program.
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Pingo
Grandmaster Cheater
Reputation: 8

Joined: 12 Jul 2007
Posts: 571

PostPosted: Sun Jun 20, 2010 5:13 am    Post subject: Reply with quote

Does this game codeshift. Example does game.exe+0 always point to the same address every reboot?
I have a great hex to bytes converter. If the game doesnt codeshift, i'll show you an easy way to get those addresses with some C# code injection without using pointer and how to write it from hextobytes for cleanness .

Also, could i have a peak at your project? I like seeing other C# sources to learn from Wink
add me [email protected]

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