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low poly shotgun

 
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The Fish
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PostPosted: Sat Jul 24, 2010 9:29 pm    Post subject: low poly shotgun Reply with quote

Only 356 in the whole thing.


low poly shotgun.png
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low poly shotgun.png



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hcavolsdsadgadsg
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PostPosted: Sun Jul 25, 2010 5:02 am    Post subject: Reply with quote

if you're really trying to go low poly, you shouldn't model the inside of the barrel, generally it eats a lot of polies and is never seen in first person since there's more than likely no reason for you to ever point your own gun in your face.

you can also get away with chopping away some of the side of the model sometimes. if you're holding the weapon in a right handed way, you'll might never see the right side of the gun depending on the animation.


also the grip looks weird, you'll probably find chamfer (and bevel) operations useful in creating smooth surfaces for stuff like that.
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1929394839292057839194958
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PostPosted: Sun Jul 25, 2010 3:58 pm    Post subject: Reply with quote

http://www.polycount.com/forum/showthread.php?t=72785&page=3
Look at how a gun is modelled.
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Sephiron
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PostPosted: Sun Jul 25, 2010 4:50 pm    Post subject: Reply with quote

What did you use to make this? Blender?
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gogodr
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PostPosted: Sun Jul 25, 2010 5:27 pm    Post subject: Reply with quote

sorry but you are using low poly as an excuse to not work on it.
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Selrahc
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PostPosted: Sun Jul 25, 2010 11:37 pm    Post subject: Reply with quote

Sephiron wrote:
What did you use to make this? Blender?

Yup

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Moments
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PostPosted: Mon Jul 26, 2010 1:49 am    Post subject: Reply with quote

konr wrote:
http://www.polycount.com/forum/showthread.php?t=72785&page=3
Look at how a gun is modelled.
I assume he's going for a TF2 look; if he isn't, he's just being lazy and he should refer to that page.
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rooski
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PostPosted: Mon Jul 26, 2010 1:59 am    Post subject: Reply with quote

how many poly's does the trigger shield have?
too many , it should be 16 max, but instead you used a high poly cylinder which isn't necessary , and doesn't make the model look better.

but this is an improvement to your older projects , so good job.

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