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Unconventional / non-regular AA scripts

 
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tHa-ouTLaw
How do I cheat?
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Joined: 13 May 2010
Posts: 4
Location: NL

PostPosted: Fri Jun 11, 2010 1:31 am    Post subject: Unconventional / non-regular AA scripts Reply with quote

What I mean are scripts that do something entirely different from standard god-mode or infinite ammo cheating...

I once created an AA-script for CIV2 that worked like this :
- once activated, it stores the pointers to the next 3 friendly units you click in an memory array. It also stores a specific set of coordinates (a triggerlocation)
- later, when an enemy steps on the triggerlocation, your 3 unit QRF immediately responds by hurrying to the location! Very Happy
(QRF means Quick Reaction Force)

The script read the goto coordinates of units : if it was the triggerlocation and it was not your unit, it changed the goto locations of your 3 units to that same spot (and woke them from fortify)


Now I'm wondering if anybody else out there ever created scripts that do something unconvential - if you have, plz post a description (or script) here!
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