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crislivinitup Cheat Engineer
Reputation: 0
Joined: 08 Feb 2007 Posts: 19
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Posted: Sun May 02, 2010 4:27 am Post subject: CheatEngine Unchanged Filter Cycle |
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Hey guys, I love cheat engine and will keep using it until I die. . I have a very good suggestion for cheat engine. It seems many times I am searching for values with the changed and unchanged filters. Do an action, search for changed... stop... search for unchanged... again, and again and again... wow. It's because I'm trying to weed out those constantly changes values that programs have. It would be nice if cheat engine had an option to constantly weed out values that change.... so I could go in the game and change all the things which I'm not looking for and then, in effect, get rid of all those changing values. It should be a continous loop. It would also save me a few mouses....
Thanks for listening,
Chris |
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Radiation Grandmaster Cheater
Reputation: 14
Joined: 17 Jun 2009 Posts: 842 Location: Chernobyl
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Posted: Sun May 02, 2010 6:18 pm Post subject: Re: CheatEngine Unchanged Filter Cycle |
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crislivinitup wrote: | Hey guys, I love cheat engine and will keep using it until I die. . I have a very good suggestion for cheat engine. It seems many times I am searching for values with the changed and unchanged filters. Do an action, search for changed... stop... search for unchanged... again, and again and again... wow. It's because I'm trying to weed out those constantly changes values that programs have. It would be nice if cheat engine had an option to constantly weed out values that change.... so I could go in the game and change all the things which I'm not looking for and then, in effect, get rid of all those changing values. It should be a continous loop. It would also save me a few mouses....
Thanks for listening,
Chris |
why not just set a hotkey? _________________
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crislivinitup Cheat Engineer
Reputation: 0
Joined: 08 Feb 2007 Posts: 19
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Posted: Sun May 02, 2010 9:48 pm Post subject: |
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It's still not convenient if a hotkey must be used. Let's say I am searching for an x,y-coordinate in game. I don't move my character, but I unload all ammo, I cast all the spells and blah blah blah... Ok great I narrow it down. There's usefulness to making it a cycle. |
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Slugsnack Grandmaster Cheater Supreme
Reputation: 71
Joined: 24 Jan 2007 Posts: 1857
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Posted: Mon May 03, 2010 8:31 am Post subject: |
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I agree this is a useful feature. In the memory scanner I once coded and lost the source for, I implemented this. It's very easy to implement and quite useful. AFAIK in CE, the only current method of doing this is setting a hotkey. But as you said that is just a bit inconvenient. Especially since some memory values sometimes sort of 'flicker' quickly. |
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