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1 pointer to all?

 
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hellman
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PostPosted: Mon Apr 19, 2010 8:43 am    Post subject: 1 pointer to all? Reply with quote

i have 1 group and all them are same the type of soldiers
(like riflemanin warftcract) and i have scanned 1 of 10 soldiers
but the pointer i have searched is only for 1
because in the first place i though they are the same weapon values
because everytime i freeze those 10 the only
working is 1 even if its freeze.
now my question is it possible to connect his pointer to the rest
without scanning the rest (9) and without also affecting the heroes
weapon (value) and team b?

i have also notice the address that was use is also using by heroes and
team B.
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CouLomB
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PostPosted: Mon Apr 19, 2010 8:49 am    Post subject: Reply with quote

Yeah it according to ur game like in Knight Online There is few pointer like we have a char pointer...Then if you got the HP offset then add 4 every time...like if its C4 then C8...etc and C8 is Mana for example and its goes like that.I dont know for ur game but i know that its possible
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Radiation
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PostPosted: Mon Apr 19, 2010 4:16 pm    Post subject: Reply with quote

yes, you might fight a pointer address that works for a lot of values (often referred to as "Base Address/Pointer Base")


then, all you do is record what each offset is

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sponge
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PostPosted: Mon Apr 19, 2010 10:05 pm    Post subject: Reply with quote

The base pointer is actually the address of the player class in memory. The offsets are members of said class.
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hellman
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PostPosted: Mon Apr 19, 2010 10:59 pm    Post subject: Reply with quote

another problem that i have is when i reloading some weapon (sample 5/5) and use one of 2-10 soldier the 1 soldier weapon value is changing even if this freeze that means the freeze value moves to only to #2.
(the pointer is moving to another everytime the weapon is reloaded).
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Radiation
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PostPosted: Tue Apr 20, 2010 12:29 am    Post subject: Reply with quote

sponge wrote:
The base pointer is actually the address of the player class in memory. The offsets are members of said class.


I DID NOT KNOW THAT. Shocked

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Playing/Embedding XM and MOD files in Visual Basic 6

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hellman
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PostPosted: Tue Apr 20, 2010 4:31 am    Post subject: Reply with quote

guys thanks i think its workig now.
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hellman
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PostPosted: Thu Apr 22, 2010 11:25 pm    Post subject: Reply with quote

sponge wrote:
The base pointer is actually the address of the player class in memory. The offsets are members of said class.

do you have any known tutorial or links about this?i just want to know how this exactly works.
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Kpoch
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PostPosted: Sat Apr 24, 2010 11:56 am    Post subject: Reply with quote

hellman wrote:
sponge wrote:
The base pointer is actually the address of the player class in memory. The offsets are members of said class.

do you have any known tutorial or links about this?i just want to know how this exactly works.


he said it very clear

for example

Chars base address: 04898790

Char HP: 04898790+C2
Char Mana: 04898790+E4
Char X: 04898790+A2
Char Y: 04898790+EE

Once u have found the base address (FATHER) look for the pointers (SON's) everything for the same thing (Char) (Family)

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hellman
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PostPosted: Sun Apr 25, 2010 4:43 am    Post subject: Reply with quote

Kpoch wrote:
hellman wrote:
sponge wrote:
The base pointer is actually the address of the player class in memory. The offsets are members of said class.

do you have any known tutorial or links about this?i just want to know how this exactly works.


he said it very clear

for example

Chars base address: 04898790

Char HP: 04898790+C2
Char Mana: 04898790+E4
Char X: 04898790+A2
Char Y: 04898790+EE

Once u have found the base address (FATHER) look for the pointers (SON's) everything for the same thing (Char) (Family)

thanks.the only problem is if you have more than 10 that means its not easy to add all of them. the cheat engine add address is not easy to use because you have to scroll them down and add them one by one.
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