SBAOM Newbie cheater
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Joined: 10 Feb 2010 Posts: 19
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Posted: Wed Mar 03, 2010 2:18 pm Post subject: Protected memory area? |
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Hi, with all this cheat engine memory-editing thing I started thinking about making a program myself that edits a memory region. I'm actually making a specific cheat for a specific game, which consists of making multiple clients available. I looked for the statement for days and finally found where it was located, kernel32.dll. It's address 8d86A of kernel32.dll, the exact statement is PUSH 000000b7 (68 b7000000). The weird thing here is that I'm making this program in C++, and I'm using the ReadProcessMemory function, which works perfectly, BUT when reading those 5 bytes I get 5 zeroes. The first time I tried, I found the "68" at 8d86A, but from the second time up to now I didn't get any successful results. What is this, protected memory? Why can I see it and edit it by using cheat engine and not by using my program?
Thank you.
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