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CE v5.6 Help with Auto Assemble Script in Trainer Maker

 
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PostPosted: Thu Feb 18, 2010 6:57 pm    Post subject: CE v5.6 Help with Auto Assemble Script in Trainer Maker Reply with quote

So I'm using CE v5.6's trainer maker with an auto assemble script:

Code:
AOBSCAN(mod,96 0C 00 08 53 07 63)

[enable]
loadbinary(mod,Cheat.CEM)

[disable]
//do nothing


The problem is that the trainer doesn't do what it was supposed to. The AA script above works perfectly fine when I execute it within Cheat Engine. However, the generated trainer doesn't seem to be doing anything at all.

Here's what I did:

1. Placed cheat.cem in the same folder where Cheat Engine is.
2. In CE's Auto Assemble tool, I assigned the script to the current cheat table.
3. Advanced Options --> Create a standalone trainer --> Pressed ok.
4. Added the entry with the AA script on the cheat table.
5. Selected the process to be "Program.exe"
6. Filled in the title, launch file, and etc.

7. When the trainer is generated, I placed cheat.cem in the same folder as the trainer.
8. Opened the trainer and program.exe. Activated the AA cheat, but nothing happened.
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Dark Byte
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PostPosted: Thu Feb 18, 2010 7:11 pm    Post subject: Reply with quote

the aa cheat turned and stayed red ?
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PostPosted: Thu Feb 18, 2010 7:16 pm    Post subject: Reply with quote

Yes, it turned and stayed red.

I checked it out using memory view in Cheat Engine (attached to Program.exe). The trainer didn't change the values it was supposed to.
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Dark Byte
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PostPosted: Thu Feb 18, 2010 8:04 pm    Post subject: Reply with quote

Redownload cheat engine. I just uploaded a version where this is fixed
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PostPosted: Thu Feb 18, 2010 8:17 pm    Post subject: Reply with quote

Just made a trainer in the newest version. It works now!

Thanks a lot for your work and effort, Dark Byte!
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