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Force recheck symbols

 
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Dark Byte
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Joined: 09 May 2003
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PostPosted: Wed Dec 07, 2005 8:53 am    Post subject: Force recheck symbols Reply with quote

Let's say you have a cheattable that uses interpretable addresses, but the game loads a module only when playing the game and you've already opened the process with ce so the symbols have already been loaded for the old state of the game.

You can then rightclick any address and choose "Force recheck symbols". CE will then also know the symbols of the new modules used and apply those addresses to your table


I'm talking about reinterpetable addresses that use symbols like "CGameEngine::DecreaseHealth+12" or "cSec" instead of modulename+offset. The modulename+offset variant will automatically be recalculated every 8 seconds beause that update hardly takes up any time, while a symbol list update may take longer depending on the size of the game and if the modules have lots of exports (force recheck will also immeadiatly update this)

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