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VOSMAN Advanced Cheater
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Joined: 28 Oct 2005 Posts: 51
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Posted: Sun Dec 04, 2005 12:54 pm Post subject: CE doesn't work for pop3 |
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today i download a new game call Prince of Persia T2T,it's sf3 game,and i already know debuging doesn't work,but the worst thing is scan doesn't work too.who can solve it?
Last edited by VOSMAN on Thu Dec 08, 2005 2:44 am; edited 1 time in total |
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25796 Location: The netherlands
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Posted: Sun Dec 04, 2005 12:57 pm Post subject: |
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disable hyperscan. (you can change it in settings to not always use it)
if you still have problems enable kernelmode read/write process memory (settings->extra)
and if that also doesn't work then also include kernelmode query memory regions
(Don't forget to reopen the process after enabling those options)
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VOSMAN Advanced Cheater
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Joined: 28 Oct 2005 Posts: 51
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Posted: Sun Dec 04, 2005 1:37 pm Post subject: |
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thx,it's work now,and i use ce found hp address,but it's dma address,so i set a breakpoint on it,but no code showup,i can sure this game have anti-debug protect. is there have other way?
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SunBeam I post too much
Reputation: 65
Joined: 25 Feb 2005 Posts: 4023 Location: Romania
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Posted: Mon Dec 05, 2005 12:53 pm Post subject: |
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Try the kernel debugger. Dunno about sf3, but on the others [sd, sr7] it does the trick...
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VOSMAN Advanced Cheater
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Joined: 28 Oct 2005 Posts: 51
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Posted: Wed Dec 07, 2005 1:10 pm Post subject: |
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kernel debugger doesn't work maybe i installed DAEMON Tools 4,if no DAEMON Tools 4 i can't play game.......
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SunBeam I post too much
Reputation: 65
Joined: 25 Feb 2005 Posts: 4023 Location: Romania
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Posted: Thu Dec 08, 2005 8:24 am Post subject: |
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Kernel debugger doesn't work indeed. Working on it, Darkie some help plz...
Also :
# sand tanks -> 0FxxxA88 [always]
health -> 0Fxxx030 [always]
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25796 Location: The netherlands
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Posted: Thu Dec 08, 2005 8:30 am Post subject: |
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the kernel debugger has a 0.000005% chance of working in a sf3 game
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SunBeam I post too much
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Joined: 25 Feb 2005 Posts: 4023 Location: Romania
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Posted: Thu Dec 08, 2005 8:49 am Post subject: |
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Boss, do you have a practical solution for this ?...I searched my #@! off and couldn't find anything viable...Will try the dbk @ home 2day. As for the crashing thingie, I attached the game from CE with choosing 'Atach to process' instead of manually seeing what accesses the address...
Then did that [find out what accesses the address] and the game started going crazy. Waited 5 mins till 'cooldown', and still nada in the debug window...Then closed CE, opened it again and tried again. Reboot...
This was done with PoP2T and CE 5.2 with kernel debug enabled and kernel stealth...
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25796 Location: The netherlands
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Posted: Thu Dec 08, 2005 8:52 am Post subject: |
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http://forum.cheatengine.org/viewtopic.php?t=3501
has a possible solution, but only if you're desperate (and for ce 5.0)
I may have another solution in mind, but it'll take a while to program it
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SunBeam I post too much
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Joined: 25 Feb 2005 Posts: 4023 Location: Romania
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Posted: Thu Dec 08, 2005 8:53 am Post subject: |
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I read it already...Can you get on MSN ? I have some other 'thingies' for ya [bugs/tests]...
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25796 Location: The netherlands
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Posted: Thu Dec 08, 2005 8:56 am Post subject: |
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can't go online right now, perhaps later
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