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superjump facing problem

 
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vergilganesh
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PostPosted: Sun Jul 28, 2013 11:50 am    Post subject: superjump facing problem Reply with quote

I have played mark of ninja pc game. I found the address controls height of the player. I analysed codes there is fadd instruction. I just multiply with fmul instruction and i finishes superjump hack. But my player only remains in air for 1.5sec. How much he jumps fast that much he returns to ground. Is there anyway to reduce the speed while decreasing height? I want to seperate increasing and decreasing. But both are at the same instruction
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mgr.inz.Player
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PostPosted: Sun Jul 28, 2013 3:08 pm    Post subject: Reply with quote

Post your current script.

My bet is: we have to multiply only when value is bigger than 0
(it depends how they made it).

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vergilganesh
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PostPosted: Mon Jul 29, 2013 1:14 am    Post subject: Reply with quote

see the pics----------------------------


mon4.jpg
 Description:
 Filesize:  58.62 KB
 Viewed:  3642 Time(s)

mon4.jpg



mon3.jpg
 Description:
 Filesize:  49.16 KB
 Viewed:  3642 Time(s)

mon3.jpg



mon2.jpg
 Description:
 Filesize:  27.75 KB
 Viewed:  3642 Time(s)

mon2.jpg


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mgr.inz.Player
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PostPosted: Mon Jul 29, 2013 8:53 am    Post subject: Reply with quote

Code:

(...)
alloc(va,8)
va:
dd (float)2.5
dd 0

newmem:
push eax
fcom dword ptr [va+4]   // compare current value with 0.0
fnstsw ax
sahf
pop eax
jb originalcode

fmul dword ptr [va]

originalcode:
fadd dword ptr [ebx+78]
fstp dword ptr [ebx+78]

exit:
jmp returnhere
(...)

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vergilganesh
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PostPosted: Mon Jul 29, 2013 12:08 pm    Post subject: Reply with quote

the address is always zero.,, what does these codes actually means???
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mgr.inz.Player
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PostPosted: Mon Jul 29, 2013 4:53 pm    Post subject: Reply with quote

Code:

push eax 

fcom dword ptr [va+4]   // compare current value (  ST(0) )  with 0.0
fnstsw ax               // store StatusWord in the destination location (AX here)
sahf                    // store AH register ( AX contains AH and AL, EAX contains AX) info Flags (CPU)

pop eax                 // restore original EAX value

jb originalcode         // jump if below (if ST(0) is below 0.0)


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