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3d wireframe cube, source included

 
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hcavolsdsadgadsg
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PostPosted: Sun Apr 25, 2010 5:08 am    Post subject: 3d wireframe cube, source included Reply with quote

http://www.mediafire.com/?koy2vmmxovm

from an older version, rewrote the engine over the last couple days

now all i need to do is model loading so i can stop hardcoding everthing. maybe i'll get around to the actual rasterization eventually.


doesn't use directx or opengl.


Last edited by hcavolsdsadgadsg on Tue May 18, 2010 5:21 am; edited 1 time in total
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NoMercy
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PostPosted: Mon Apr 26, 2010 11:35 am    Post subject: Reply with quote

Really nice,

Could you be nice and share the source so "we" can learn something?
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hcavolsdsadgadsg
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PostPosted: Mon Apr 26, 2010 12:02 pm    Post subject: Reply with quote

sure, i'll upload it later tonight.

also i forgot to mention that the arrow keys rotate it, if you havent figured it out already.
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CoderChris
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PostPosted: Mon Apr 26, 2010 12:56 pm    Post subject: Reply with quote

Nice i like the arrow key rotation idea
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NoMercy
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PostPosted: Mon Apr 26, 2010 1:08 pm    Post subject: Reply with quote

slovach wrote:
sure, i'll upload it later tonight.

also i forgot to mention that the arrow keys rotate it, if you havent figured it out already.


found that out to, but im curious how u made it
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hcavolsdsadgadsg
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PostPosted: Mon Apr 26, 2010 5:54 pm    Post subject: Reply with quote

i used this as a reference:
http://msdn.microsoft.com/en-us/library/bb206269(VS.85).aspx

and
http://msdn.microsoft.com/en-us/library/bb147302(v=VS.85).aspx


it is simple enough to simply project a 3d point into 2d (looking straight ahead at all times), but matricies are actually a pretty elegant way to do all kinda of other trickery like rotation and scaling.
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hcavolsdsadgadsg
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PostPosted: Fri May 14, 2010 9:35 pm    Post subject: Reply with quote

exams are over, here's the source for anyone interested.
http://www.mediafire.com/?m3nem5tzyt4
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