Posted: Wed Dec 23, 2009 3:12 pm Post subject: How would I find out the delays of such and such in games
How can I find out the delays of attacking in a game and the delay of double jumps? I'm sure this wont help but the game is Rumble Fighter anyways how can I find out delays of jumps and delays of each attack after each other
Posted: Wed Dec 23, 2009 4:14 pm Post subject: Re: How would I find out the delays of such and such in game
Marsel wrote:
How can I find out the delays of attacking in a game and the delay of double jumps? I'm sure this wont help but the game is Rumble Fighter anyways how can I find out delays of jumps and delays of each attack after each other
You could hook timing functions, such as GetTickCount, and check where they're called (trace through), in an attempt to reverse what the return value is compared to, giving you an exact number for the delay. _________________
Sorry I'm new but what is this GetTickCount function? And how can I trace through overall your post was confusing although I'm sure your correct but since Idk much I didn't understand it where would I find a tutorial for this?
Sorry I'm new but what is this GetTickCount function? And how can I trace through overall your post was confusing although I'm sure your correct but since Idk much I didn't understand it where would I find a tutorial for this?
You wouldn't; you're starting with too little knowledge.
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