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sins of the solar empire entrenchment build slots

 
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mop
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Joined: 05 Mar 2009
Posts: 55

PostPosted: Wed Dec 02, 2009 3:48 pm    Post subject: sins of the solar empire entrenchment build slots Reply with quote

hay need help with a nice option i am working on for my trainer

i am working on a trainer option for SOSE where i can increase the players planets tactical and logistical slots....i have all ready found all the values that need changing i have also tested a mini option on one of my planets it works.

but here is the problem, the way it is done is through a display call where i click on a planet to give it lots of slots...this is how the ppl at cheathappnes have done it as well.

now my problem is will i have to create list in assembly(code injection(label's)) which stores the values that represent each planets ID in hex and make a loop where the game check if the planet is on the list to give it lots of slots OR is there another method
1) i can use to do this because the method i am using is way to long?

also i though about some problems that may occur using this method

-a) i would have to have 2 different options on my trainer for the same thing one for selecting the plant so its ID gets saved and another for the list of planets which the game reads SO i don't accidentally click on a planet i don't want

-b) the second option is needed so when i turn off the planet click ID option i don't turn off the planet list option as well but the problem with this is that

2) i wana be able to do all of this in one option insted of having 2?

because i plan on using this method to make other options for my trainer as well so i don't have like 10 useless options on my trainer

so if any one can suggest any ideas and maby provide suggestion for the 2 questions above i would appreciate it and also if possible point me to the right tutorial on what i might need to learn to fix this issue whether it be learning c-script or etc..........thanks
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