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Need For Speed - Most Wanted
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How many of you have h0zed a NFS-MW save game, in the name of haxX0ring?
Frequently
33%
 33%  [ 1 ]
A few, but not many...
0%
 0%  [ 0 ]
This one time... At Band Camp...
0%
 0%  [ 0 ]
What's an NFS-MW save game?
0%
 0%  [ 0 ]
Do you have wall hakus!? I NEED WALLLLL HCKUSSS
66%
 66%  [ 2 ]
Total Votes : 3

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JONG
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Joined: 30 Nov 2005
Posts: 130

PostPosted: Sun Dec 25, 2005 8:30 am    Post subject: Reply with quote

A difficulties question:

Now we have X, Y, Z, value, how to use they to change speed instantly ?

I try to increase X and Y value at same time, but its not work fine. Crying or Very sad
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Zhoul
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Joined: 19 Sep 2005
Posts: 394

PostPosted: Sun Dec 25, 2005 12:16 pm    Post subject: Reply with quote

JONG wrote:
A difficulties question:

Now we have X, Y, Z, value, how to use they to change speed instantly ?

I try to increase X and Y value at same time, but its not work fine. Crying or Very sad


There are 2 other values that determine the direction the car is facing. From Y velocity, the first one is (negative) -1C. The next one is (negative) -14 (hex).

Figure out the calculation(s) involved , and you'd be the man of the hour for now Cool

I have another theory, based directly off the 'current' X/Y velocity, but it does not provide exactly what we're looking for here, which is direct forward thrust. I'm looking into it, always, but havn't quite figured it out just yet. I do know the answer will involve the two values I mentioned above, however.

For now: Look for ways for nitro to give better boost, etc. I'll figure out the equation to the car boost thing eventually.
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JONG
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PostPosted: Mon Dec 26, 2005 2:08 am    Post subject: Reply with quote

Zhoul wrote:

For now: Look for ways for nitro to give better boost, etc. I'll figure out the equation to the car boost thing eventually.


Yes, I try to make many way to change those value and its can't make any change I want, but I think a easy way like you say, only add speed to current car speed will be easy much more.

I don't think the 12+ plus trainer use an equation to solve above question, I think its use some address we don't know yet to change the speed, I was trace it but not find what address its change, only find the X value increase when I push the trainer function key.

Do you find how to make player only to turn our cop lights on ?
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Zhoul
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Joined: 19 Sep 2005
Posts: 394

PostPosted: Mon Dec 26, 2005 7:06 am    Post subject: Reply with quote

JONG wrote:
I don't think the 12+ plus trainer use an equation to solve above question, I think its use some address we don't know yet to change the speed, I was trace it but not find what address its change, only find the X value increase when I push the trainer function key.
Post that trainer here and I'll take a look at it.
JONG wrote:
Do you find how to make player only to turn our cop lights on ?
The status of this is still the same as it was back on this post.
http://forum.cheatengine.org/viewtopic.php?p=30824#30824
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JONG
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PostPosted: Mon Dec 26, 2005 8:00 am    Post subject: Reply with quote

Zhoul wrote:
Post that trainer here and I'll take a look at it.


In here:

http://forum.cheatengine.org/download.php?id=285

It on this post of page 1 and its only use in version 1.2 of English game. Wink
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Zhoul
Master Cheater
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Joined: 19 Sep 2005
Posts: 394

PostPosted: Wed Dec 28, 2005 3:26 pm    Post subject: Reply with quote

v0.5.2 - D

A few bug fixes... Namely, the default address for X location. While it was right in my registry, I botched up the default that is displayed, if the registry didn't hold the value.

Again this is for Eng v1.3 , but if you go into the settings tab, you can modify the addresses for whatever version you're currently running.

I'm working on 4 things at the moment:
1. Use of a height-map. What this feature will do, is automatically set the Z height - based on where you click on the map. Thanks c-party for the 2 Sub's that will be used to determine this *and* for the height map itself.

2. Implementation of cheats into the trainer. This will also be configurable in the settings window so it will work with all versions if set properly (v1.3 eng by default). This means that when the final product is done, I'm going to be seeking out .reg files from people with different versions, so the user can pre-config the trainer, before entering it.

3. Implementation of the "Saved Locations" feature.

4. More codes/cheats/fun stuff.

v0.6 should be out sometime today or tomorrow



The Extension 'zip' was deactivated by an board admin, therefore this Attachment is not displayed.

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Zhoul
Master Cheater
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PostPosted: Wed Dec 28, 2005 10:04 pm    Post subject: Reply with quote

New Finds:

Address 009386F4 (+1C away from Y - Location)
Type: Float
Description: Current Car Weight
- Usually between 1100 - 1500. Try 4000 for a car so heavy, you can kill most cop cars in 1 hit easy.

Address: 00938704 (+2C away from Y - Location)
Type: Float
Description: Horsepower (0.002 = Best)
- I call it horsepower, but that's just because I don't know what else to call it. Is usually around 0.0005 to 0.0008. Lower = Less. Higher=More. Anything over 0.0026 is too high really. 0.003 or greater = Bad. This one seems to affect not only X and Y thrust , but also Z thrust (tword ground). 0.002 seems best for all cars. However: If you mess with the car weight - expect odd results the further up you push weight. At 0.002 and a maxed out car, I reached 60 *with* nitro in 1.047 seconds. I reached 60 *without* nitro in 1.374 seconds.

Address: 005DD1C0
Type: Array of Byte - 12 in length.
Description: Set Milestones/Race Wins to 20 when read (Orig: 0FB74118C3CCCCCCCCCCCCCC New: C74118140014000FB74118C3 )
- This one will set your milestones and race wins to 20, when you open up the black list. In order to get 'Challenge Rival' to appear, You have to go to free roam once (after it sets them to 20), at which point you will get a text message stating %name% is ready to race you.
- Bytes to search for: 0F B7 41 18 C3 CC CC CC CC CC CC CC
Auto-Assemble Script Option:
Code:
// Repalces: 005DD1C0 - Set Milestones/Race Wins to 20 when read (Orig: 0FB74118C3CCCCCCCCCCCCCC New: C74118140014000FB74118C3 )

[ENABLE]
005DD1C0:
db C7 41 18 14 00 14 00 0F B7 41 18 C3

[DISABLE]
005DD1C0:
db 0F B7 41 18 C3 CC CC CC CC CC CC CC

Colors Rawk!

-Zhoul
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JONG
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Joined: 30 Nov 2005
Posts: 130

PostPosted: Thu Dec 29, 2005 1:48 am    Post subject: Reply with quote

Zhoul wrote:
New Finds:

Address 009386F4 (+1C away from Y - Location)
Type: Float
Description: Current Car Weight
- Usually between 1100 - 1500. Try 4000 for a car so heavy, you can kill most cop cars in 1 hit easy.

Address: 00938704 (+2C away from Y - Location)
Type: Float
Description: Horsepower (0.002 = Best)
- I call it horsepower, but that's just because I don't know what else to call it. Is usually around 0.0005 to 0.0008. Lower = Less. Higher=More. Anything over 0.0026 is too high really. 0.003 or greater = Bad. This one seems to affect not only X and Y thrust , but also Z thrust (tword ground). 0.002 seems best for all cars. However: If you mess with the car weight - expect odd results the further up you push weight. At 0.002 and a maxed out car, I reached 60 *with* nitro in 1.047 seconds. I reached 60 *without* nitro in 1.374 seconds.


Great find !

*EDIT*

Yes, my bad, I make a mistake in the location. Embarassed


Last edited by JONG on Thu Dec 29, 2005 3:15 pm; edited 1 time in total
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Zhoul
Master Cheater
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Joined: 19 Sep 2005
Posts: 394

PostPosted: Thu Dec 29, 2005 2:40 am    Post subject: Reply with quote

JONG wrote:
Great find !

But here have some error, "from Y - Location" must change "from X - Location", if not, you will edit to wrong place. Wink

I believe you are incorrect sir Smile that is unless they put X-Y-Z in different locations in your version.

I have:
009386D8 - Y location
009386DC - Z location
009386E0 - X location


009386D8+1C = 009386F4 = Current Car Weight
009386D8+2C = 00938704 = Horsepower (0.002 = Best)

*EDIT*

Address: 007564F7
Type: Array of Byte (6)
Description: Cop Lights (Orig: 899320160000 New: 89B320160000 )
Search String: 89 93 20 16 00 00 (should be the first and only one).
Auto-Assembler Alternative:
Code:

// Repalces: 007564F7: Code - Cop Lights (Orig: 899320160000 New: 89B320160000 )

[ENABLE]
007564F7:
db 89 B3 20 16 00 00

[DISABLE]
007564F7:
db 89 93 20 16 00 00


This one really just changes 1 byte - and all cars start flashing their lights. Can you tell how much I care about this option? heh
Can be shortened to this...
Code:
[ENABLE]
007564F8:
db B3

[DISABLE]
007564F8:
db 93
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cparty
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Posts: 219

PostPosted: Tue Jan 03, 2006 7:47 am    Post subject: Reply with quote

back Smile now I got some time to look what happend while I was away Wink

@JONG: you can grab the +12 trainer source and see how the guy did his stuff here: http://toca.game-editing.net

*Edit* I'm currently trying to "rebuild" Razor's Mustang (as I couldn't find the customizations in mem/file)
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Zhoul
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PostPosted: Tue Jan 03, 2006 3:39 pm    Post subject: Reply with quote

cparty wrote:
@JONG: you can grab the +12 trainer source and see how the guy did his stuff here: http://toca.game-editing.net
That is some weak @$$ source Wink I don't like the way he handles hot-keys. Dont like the way he doesn't indent his if statements. Don't like the way he handles errors (err lack there of... 'On error resume next').

The one thing I will draw from it, though, is splitting all the different 'sections' of my TrainerAPI into different, more managable modules.

Good work with Razors car as well.
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gnagna2000
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Posts: 32

PostPosted: Tue Jan 03, 2006 4:47 pm    Post subject: Reply with quote

other's source code is always @$#%§$ for another one Very Happy
and to follow Zhoul, I don't like VB, the way to code itself is disgusting Twisted Evil
nice car cparty Wink
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Zhoul
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Posts: 394

PostPosted: Tue Jan 03, 2006 5:13 pm    Post subject: Reply with quote

gnagna2000 wrote:
other's source code is always @$#%§$ for another one Very Happy
and to follow Zhoul, I don't like VB, the way to code itself is disgusting Twisted Evil
nice car cparty Wink
Not always... I can just see a lot of lazyness in this specific source Wink But then again, if you're lookin to pop out a trainer right quick, i guess you gotta be messy.

As for VB.. It's quick and simple.. dirty yes, but if I had to code everything i've ever coded, in C rather then VB, i'd be 10 years behind Smile

I do use C for process intensive things, but VB for anything 'quick-n-dirty' - just in a clean way /grin
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gnagna2000
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PostPosted: Tue Jan 03, 2006 5:30 pm    Post subject: Reply with quote

hehe, messy, my source code are always messy, always keep useless comments everywhere, unreferenced functions, etc. Embarassed

what i don't like in VB it's the way how the code looks like, even if i started with VB3 when i was young Rolling Eyes

i'm agree, VB is dirty Very Happy, well comparing it with ADA or another high level type languages, VB is like @$#%§$
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Zhoul
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PostPosted: Tue Jan 03, 2006 5:33 pm    Post subject: Reply with quote

gnagna2000 wrote:
i'm agree, VB is dirty Very Happy, well comparing it with ADA or another high level type languages, VB is like @$#%§$
Waiting for you to admit - its quicker for small projects =)
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