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Amynue
How do I cheat?
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Joined: 25 Nov 2009
Posts: 5

PostPosted: Wed Nov 25, 2009 12:01 pm    Post subject: Question Reply with quote

Is it possible to make a trainer that would just simlply load .CEM file I've saved? I cant find such function in "Trainer Maker".

Thanks!
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Dark Byte
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PostPosted: Wed Nov 25, 2009 12:17 pm    Post subject: Reply with quote

auto assembler script as cheattable with
Code:

[enable]
loadbinary(xxxxxxxx, mycem.cem)

[disable]
//do nothing

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Amynue
How do I cheat?
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Joined: 25 Nov 2009
Posts: 5

PostPosted: Thu Nov 26, 2009 5:34 am    Post subject: Reply with quote

Thanks Dark Byte! That's great.
If I would save the CEM without CE header, would it be possible to manualy type (somewhere in assambler code) the adress where it will starting writing memory from CEMs? The game is updated pretty frequentyl and in every version that data is located in different place. It would be easier to just type new adress instead of updating CEMs.
Sorry for my english, hope you can understand what I wanted to say. I hope I'm not overusing your good will too.
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Dark Byte
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PostPosted: Thu Nov 26, 2009 5:54 am    Post subject: Reply with quote

loadbinary is explicitly for loading cem's without a header
the syntax is:
loadbinary(address,filename)

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Amynue
How do I cheat?
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Joined: 25 Nov 2009
Posts: 5

PostPosted: Thu Nov 26, 2009 6:33 am    Post subject: Reply with quote

Stupid me, I should guess thats how it works. So I have the code:

Code:
[enable]
loadbinary(00594660, steelie.cem)

[disable]
//do nothing


Saved it as a .CEA file. How do I implement it into Trainer Maker?


EDIT: When I click "Assign to current cheat table" it says "the file steelie.cem does not exist". Where should I place the file?
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Dark Byte
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PostPosted: Thu Nov 26, 2009 10:04 am    Post subject: Reply with quote

place steelie.cem into the same folder as ce, and when the trainer is created place the cem in the same folder as the trainer
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Amynue
How do I cheat?
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PostPosted: Thu Nov 26, 2009 11:18 am    Post subject: Reply with quote

Dark Byte wrote:
place steelie.cem into the same folder as ce, and when the trainer is created place the cem in the same folder as the trainer
I did that and it didn't work, but I tried again and now it works Laughing So I got the trainer to work but is it possible to have a "Acrivate" button in the trainer instead of a hotkey? Almost every key is assignet to somthing in the game and it's hard to find a key without function.
Thanks again!
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Dark Byte
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PostPosted: Thu Nov 26, 2009 11:45 am    Post subject: Reply with quote

you can make a userdefined gui, place a button on it and assign that button to the cheat that does the loading
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Amynue
How do I cheat?
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Joined: 25 Nov 2009
Posts: 5

PostPosted: Thu Nov 26, 2009 4:47 pm    Post subject: Reply with quote

Dark Byte wrote:
you can make a userdefined gui, place a button on it and assign that button to the cheat that does the loading
At first I didn't noticed that bar on the top where you add buttons, text, etc. and didn't know how does userdefined gui function works. It's very easy in use, I made exactly what I wanted. Your program is amazing. Thanks for all the help!! Wink
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