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List of Cheat Engine suggestions/improvements
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Radiation
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PostPosted: Wed Sep 23, 2009 11:41 pm    Post subject: List of Cheat Engine suggestions/improvements Reply with quote

Hello, this is a list for Cheat Engine that will be frequently updated with suggestions on how to make it better. I believe that not only these improvements will benefit me, but also others.

So, here it goes...

[ X ] In the first trainer maker window, add a button called "Edit Entry" that could edit the existing entries and disable it if reopening the trainer.

[ X ] Make sure the table does not accept duplicate entries acquired from the scan window. (Make "Undo Add" button)

[ X ] In the address table, enable the editing of "Type" for multiple addresses.

[ X ] In the Advanced Options, make it so that you can select multiple codes and replace/restore/invert them.

[ X ] In the Extra Info dialog box, make the pointer value be copied when right-clicked on it and click on "Copy to clipboard". Right now, it tends to copy ALL the register values.

It would be awesome if a mod/admin could sticky this thread so that other people could find it better.


Everybody is more than welcome to add any suggestions/improvements to this thread. I believe all these suggestions will improve and benefit the development of a tool that so many people love. Darkbyte, I really hope you will take this thread very seriously. Thank you for reading! Cheers Very Happy


__________________________________________________________________
Here are some interesting posts/threads that provoke good ideas for improvement:

How to make trainer with speedhack?
CE Trainer working with multipule instances of a game?
Advanced Options - Replace All - Bug - Help please?
Getting CE to auto update?


Last edited by Radiation on Sat Nov 07, 2009 2:02 am; edited 13 times in total
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Dark Byte
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PostPosted: Thu Sep 24, 2009 12:52 pm    Post subject: Reply with quote

if i'm not mistaken the "Move Entry Up" and "Move Entry Down" are already in, they are the up and down buttons
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Radiation
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PostPosted: Thu Sep 24, 2009 4:40 pm    Post subject: Reply with quote

ok i see. what do you think of a button that edits the entry? thanks for replying.
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Vibe
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PostPosted: Thu Sep 24, 2009 4:43 pm    Post subject: Reply with quote

Dark Byte wrote:
if i'm not mistaken the "Move Entry Up" and "Move Entry Down" are already in, they are the up and down buttons


They are.

I like these suggestions, though.
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Radiation
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PostPosted: Sat Sep 26, 2009 1:09 pm    Post subject: Reply with quote

thanks a lot. as I use cheat engine, i figure out new improvements, but I forget to write them down - so this is what this thread is for.

also, i added a couple of suggestions.

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Dark Byte
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PostPosted: Sat Sep 26, 2009 3:55 pm    Post subject: Reply with quote

Quote:

[ X ] In the first trainer maker window, add a button called "Edit Entry" that could edit the existing entries.

Perhaps, but only for the first time trainer creation, and it will cause confusion when people re-open the trainer for editing as the addresslist table can be different or even missing (after trainer generation all links to the cheat table are gone so the only thing you can do to it is change text, hotkeys, and position, not the actual address)

Quote:

[ X ] Make sure the table does not accept duplicate entries acquired from the scan window.

Multiple times the same address can have it's use. (setting hotkeys on each one doing a different thing. E.g increase by 1, increase by 100, decrease by 1, decrease by 100)

Quote:

[ X ] Make CE auto-save the comments window and and auto-open it on start-up.

As long as you don't forget to save your cheat table the comments are already saved. When loading a table with comments the comments button will have a bold ? instead of the default

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Radiation
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PostPosted: Wed Sep 30, 2009 6:29 pm    Post subject: Reply with quote

i posted another one. see if you can do that.
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grasmanek94
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PostPosted: Sun Oct 04, 2009 1:16 am    Post subject: Reply with quote

ye the edit button would be awesome as i had to rewrite some huge trainers by me cuz of some mistakes...
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Radiation
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PostPosted: Tue Oct 06, 2009 4:49 pm    Post subject: Reply with quote

darkbyte, what about these two?

[ X ] In the address table, enable the editing of "Type" for multiple addresses.

[ X ] In the Advanced Options, make it so that you can select multiple codes and replace/restore/invert them.

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Radiation
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PostPosted: Thu Oct 08, 2009 5:21 pm    Post subject: Reply with quote

sometimes i get errors from cheatengine whem i try to use same as first scan multiple times... is this going/can be fixed?
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Dark Byte
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PostPosted: Fri Oct 09, 2009 3:33 am    Post subject: Reply with quote

perhaps
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Radiation
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PostPosted: Fri Oct 09, 2009 5:40 pm    Post subject: Reply with quote

thanks a lot DB! You're the best!
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Dezman1978
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PostPosted: Sat Oct 10, 2009 4:30 pm    Post subject: speedhack Reply with quote

is it complicated to include the speed hack in trainer ? from how i understand it. a speed hack hooks timer api's from a process rather then change memory values. i know a little C++ and vb but with delphi im clueless. i dont think it would be tough to lean the nuance differences in delphi compared to the others but never know. source code is well labeled with speed hack listed in it. i can see if i can figure a way to just compile the speed hack to attach to a process but i'd rather see what darkbyte has to say or suggest here.
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Dark Byte
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PostPosted: Sat Oct 10, 2009 4:47 pm    Post subject: Reply with quote

if you're familiar with dll injection and api hooking it is pretty easy to implement.
The wiki has some information on the speedhack ( http://wiki.cheatengine.org/index.php?title=Cheat_Engine:Internals#Speedhack )

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Radiation
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PostPosted: Thu Oct 22, 2009 6:40 pm    Post subject: Reply with quote

DB do you know when the next version will be released approximately? (Don't say in the near future Smile
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