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[Request] SOTNW-let me know if you think its impossible

 
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johnnygg
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PostPosted: Fri Jan 22, 2010 4:25 pm    Post subject: [Request] SOTNW-let me know if you think its impossible Reply with quote

Game Name: Sword of the New World
Game Version: v3.0
Options Required: Exp multiplier(this is a cash shop item and a buff from an in-game npc that is not cash shop related), money(vis/feso)/dupe
Game Website: www(.)swordofthenewworld(.)com/
Other Info: I could also use some help on getting a bot through-I've been trying to write one, but the xtrap+gameguard combo is killing me. I know that duping is possible in this game, as people were duping so much they had to roll back the servers; I never figured out how it was done-if you know, dropping off a little hint would be useful. Duping has been the only form of hacking that I've seen done in this game(I hear the guys who did it were just abusing a glitch that got patched and weren't hacking at all-if thats true, then I REALLY need you guys' help). I tried running this game on wine in Nix, but also to no avail. If you know how to do any of the stuff I'm asking for, or think its possible to hack this game, just mention how you think it might be done, and I'll try it on my own if you don't have the time to attempting it and I'll get back to you with my results. About the bot: I tried everything from simple mouse macros to using autoit, actools and other macro software to try and get past the xtrap/game-guard combo; the closes I've gotten is that I get the first letter-send/cycle out of the macro to work, and then the rest of them get blocked. I don't know why it does that, but for about 5 minutes, the game would stop taking keyboard commands as well. IDK if its xtrap or just something weird my pc is doing, so if you guys can give it a try and let me know how it goes, I'd appreciate it--no need to submit ur code, just tell me how it goes.
System: I run the game on vista, but if I could get it running off of ubuntu, I would. If anyone finds a way to get it working on wine, let me know. So far, I can get to the login screen in wine, but the game just dies when loading the quarters. I had to mess with the wine settings so much I really don't remember what I did to them lol

thanks,

johnny

PS: I made a previous post under roleplaying games, after getting told this game is not hack-able, it was suggested that I make a second post here.
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ctpsolo
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PostPosted: Sat Jan 23, 2010 4:56 pm    Post subject: Reply with quote

As I understand it, you are trying to make the bot by using macros/tools that let you create macros or something like that.Your not actually coding the bot in C++ or any other language?

In that case, I'm afraid it's impossible. You see, when you want to create a bot (by coding or using special tools that does it, doesn't matter which of them), your bot will need to call certain API's (like windows functions, dunno how to explain any easier) to send keystrokes etc. What antihackstuff like xtrap/gameguard probably does (I say probably because I only encountered games protected by hackshield) is that they hook those API's. That basically means they control them and if they find out that some sort of application is trying to mess with the game, they simply block the input.

So I am pretty sure that's the reason why you are having trouble.
The game is surely hackable but you will need to have some sort of bypass that let's you use a bot or whatever. So I guess the easiest thing for you would be to find a working bypass if you got no knowledge in coding etc, however if you find it interesting I recommend you start learning some C++ (it's fun to code/hack!). As for duping I'm ashame to say I don't even know what it means (only play FPS) but I'm sure it's done the same way as above, by using a hack/bypass.
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johnnygg
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PostPosted: Sat Jan 23, 2010 5:06 pm    Post subject: Reply with quote

I know a bit of C/C++, but I don't know the commands to send keystrokes o.O I just use it to solve math algorithms and stuff...whats the command to send a keystroke?

[Edit] after a few minutes of googling I found a way, but it calls an API using a function called keybd...is this the function that you use? o.O I just need a function name and I can go from there Razz


btw: duping means doubling an item. ex:
1. item 123 is in inventory
2. do[something]
3. copy of item 123 is added to inventory

result: double the amount of item 123 in inventory.

I really could care less about the duping -.- I'm just interested in that C function. All game hacking aside, it sounds pretty interesting o.o


Last edited by johnnygg on Sat Jan 23, 2010 5:23 pm; edited 1 time in total
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Guy
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PostPosted: Sat Jan 23, 2010 5:12 pm    Post subject: Reply with quote

johnnygg wrote:
I know a bit of C/C++, but I don't know the commands to send keystrokes o.O I just use it to solve math algorithms and stuff...whats the command to send a keystroke?


The functions used, SendMessage/PostMessage/SendInput, are all most likely hooked. You might be able to evade it with some sort of hook-hop, in either kernel mode or user mode (More likely, the former).

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ctpsolo
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PostPosted: Sat Jan 23, 2010 5:14 pm    Post subject: Reply with quote

johnnygg wrote:
I know a bit of C/C++, but I don't know the commands to send keystrokes o.O I just use it to solve math algorithms and stuff...whats the command to send a keystroke?


There are several ways, easy enough to look up on google I searched and here is one example:

Code:

#include <windows.h>
#define VK_A 0x9E

void SendKeys(HWND notepad);

void SendKeys(HWND notepad) {
   PostMessage(notepad, WM_KEYDOWN, VK_A, 1);
}

int main() {
   HWND notepad = FindWindow(NULL, L"Bajs.txt - Anteckningar");
   SendKeys (notepad);
   return 0;
}


And as Guy said, they are probably hooked anyway so won't do you any good without bypassing it somehow.
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Guy
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PostPosted: Sat Jan 23, 2010 5:20 pm    Post subject: Reply with quote

ctpsolo wrote:
johnnygg wrote:
I know a bit of C/C++, but I don't know the commands to send keystrokes o.O I just use it to solve math algorithms and stuff...whats the command to send a keystroke?


There are several ways, easy enough to look up on google I searched and here is one example:

Code:

#include <windows.h>
#define VK_A 0x9E

void SendKeys(HWND notepad);

void SendKeys(HWND notepad) {
   PostMessage(notepad, WM_KEYDOWN, VK_A, 1);
}

int main() {
   HWND notepad = FindWindow(NULL, L"Bajs.txt - Anteckningar");
   SendKeys (notepad);
   return 0;
}



Also, there's no need for you to use a macro (The proper thing to do would be to use the STATIC CONST keyword, but, even that's not needed):

Rather, simply 'A' will generate the proper corresponding key code for the letter A, VK_A. A custom definition isn't needed.

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johnnygg
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PostPosted: Sat Jan 23, 2010 9:27 pm    Post subject: Reply with quote

IDK why, but your program compiles fine and just doesn't do anything O.O I can't see the problem>.> I included a bunch of different headers to see if you just forgot one...nothing...then I removed the defined A that you were used it and replaced it with 'A' in the postmessage function like guy said...but that did nothing...I THINK there's a problem with the findwindow function...but I've never used it before today, so I don't know how to deal with it <.<

anyone got a solution?
[EDIT] NVM I got it...I made some changes, and now it stops saying that notepad is an undeclared identifier...I took the PostMessage() out of the function and just put in main, and it gave me the same error...so something wrong with the PostMessage...which I REALLY don't know anything about >.> back to square one lol

[EDIT2]k I got a program to write to notepad using SendMessage, but game blocks that...I also tried using the bvk api, also nothing; I still haven't gotten a chance to try the command you're using though cuz I can't seem to get PostMessage() to work
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ctpsolo
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PostPosted: Sun Jan 24, 2010 5:02 am    Post subject: Reply with quote

johnnygg wrote:
IDK why, but your program compiles fine and just doesn't do anything O.O I can't see the problem>.> I included a bunch of different headers to see if you just forgot one...nothing...then I removed the defined A that you were used it and replaced it with 'A' in the postmessage function like guy said...but that did nothing...I THINK there's a problem with the findwindow function...but I've never used it before today, so I don't know how to deal with it <.<

anyone got a solution?
[EDIT] NVM I got it...I made some changes, and now it stops saying that notepad is an undeclared identifier...I took the PostMessage() out of the function and just put in main, and it gave me the same error...so something wrong with the PostMessage...which I REALLY don't know anything about >.> back to square one lol

[EDIT2]k I got a program to write to notepad using SendMessage, but game blocks that...I also tried using the bvk api, also nothing; I still haven't gotten a chance to try the command you're using though cuz I can't seem to get PostMessage() to work


If there is a problem with the findwindow() you would see it soon enough if you added some errorchecking but I take it that you got that one to work. As for the PostMessage, I've never dealt with it either so I can't really help just found this source and thought I would post it here to give you an example.

Well it seems clear enough then that you need to come up with some sort of bypass or find an exisiting one to be able to use Send/Post Message/Input. If this is something you are willing to sink your teeth into, a good start would be to find info on whether the hooks are in kernel or user mode (the latter would be easier to deal with but unlikely).
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johnnygg
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PostPosted: Sun Jan 24, 2010 1:48 pm    Post subject: Reply with quote

ctpsolo wrote:
If there is a problem with the findwindow() you would see it soon enough if you added some errorchecking but I take it that you got that one to work. As for the PostMessage, I've never dealt with it either so I can't really help just found this source and thought I would post it here to give you an example.

Well it seems clear enough then that you need to come up with some sort of bypass or find an exisiting one to be able to use Send/Post Message/Input. If this is something you are willing to sink your teeth into, a good start would be to find info on whether the hooks are in kernel or user mode (the latter would be easier to deal with but unlikely).


meh...I can see why people just give up then...the fact that sotnw uses a gameguard+xtrap combination is just intimidating...I'll try to dig into it during my spare time though...looks like the rest is on me then(unless someone figures out what's wrong with the postmessage function so I can try it out while I look into a bypass). ty all
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ctpsolo
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PostPosted: Sun Jan 24, 2010 2:35 pm    Post subject: Reply with quote

johnnygg wrote:
meh...I can see why people just give up then...the fact that sotnw uses a gameguard+xtrap combination is just intimidating...I'll try to dig into it during my spare time though...looks like the rest is on me then(unless someone figures out what's wrong with the postmessage function so I can try it out while I look into a bypass). ty all


I think it sounds weird to use 2 antihack solutions, they work totally different from each other or what? Otherwise I suppose they would easily interfer with each other.

Postmessage is hooked to 99% so I wouldn't bother with that.
I'm gonna have a look at the whole game just for fun to see if I can dig up anything. Look for bypasses meanwhile, if you got a working one it shouldn't be a problem to code a bot in C++ with standard API's.

Edit: Looked up xtrap a bit more. According to fresh sources it seems to possible to remove it just by doing a bit of dissassembling on the game, at least it seems to work on some games. Could probably do that when I have the game. Gameguard however is probably integrated with the game I think as Hackshield is, and therefore harder to remove.
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johnnygg
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PostPosted: Sun Jan 24, 2010 3:00 pm    Post subject: Reply with quote

ya u should look into the game...its pretty fun and not time consuming at all, since they have an autoattack setup; its pretty unique in that you control 3 characters at the same time; if you want any help starting off, join Orpesia and gimme ur ign...who knows, you might like it and start actually playing the game Razz as for the bypass, I won't spend TOO much time looking for it right now, I have a lot to do before the weekend is over; but I'll look into it during the week.

Pertaining to the whole gameguard+xtrap deal: I know they use x-trap for sure, since the xtrap icon loads during startup...however, I heard in-game as well on other forums that some features of gameguard are used in conjunction with x-trap to make sure no botting/hacking is going on. I'm sure there's a bypass out there, I just haven't started seriously looking for one yet. There's whole sites dedicated to cracking this game...unfortunately, they're all mostly dead as people give up and whatnot lol

I looked more into using ce to try and see if I can change any values in the game; looks like almost EVERYTHING is server-sided, packet editing is out of the question as well, since all packets are encrypted and they d/c sources of decrypted packets...so even we do manage to bypass x-trap, it looks like that will just open up the game to botting (which isn't really THAT big of a deal since the game has the auto-attack feature, once you get into the game, you'll see what I'm talking about, and it'll be easier for you to see what I'm talking about).

Here's a link to someone who got away with bypassing x-trap and starting cheat engine in-game
www(.)youtube(.)com/watch?v=e1c2oBhgC8g
unfortunately its already been patched...but at least now I know its possible...HOWEVER: I don't know how much you can do with ce even while bypassing x-trap, since packet editing is out of the question, and almost everything is handled server side...I guess I'll have to wait and see what exactly is server/client side whenever I get the time on Monday/Tuesday...I don't even know why I'm posting this late into Sunday rofl....got a couple of assignments due tomorrow lol
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ctpsolo
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PostPosted: Sun Jan 24, 2010 3:20 pm    Post subject: Reply with quote

Yea who knows maybe I like it Razz
It's not my "type" of game but I guess it's worth giving it a try, at least to give you some help. Atm I'm stuck with bypassing Hackshield for combat arms so I'll try looking into other stuff and help other people.

About the combo, I'm guessing Xtrap handles most of the stuff like scanning your computer for hacks and Gameguard does the actual hooks etc. So xtrap won't be a problem I guess, it's gameguard and the fact if they handle almost everything server side.

Use MHS by Spiro and you won't need any bypass (it bypasses almost all detections) to lookup mem values. It's really great, ppl released lots of hacks for Combat Arms for example since MHS seems to bypass Hackshield as well. For me it's just the thing I want to do the hack myselfs and don't depend on 3rd party software.
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johnnygg
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PostPosted: Mon Jan 25, 2010 4:18 pm    Post subject: Reply with quote

hi there ctp~
I can't PM you because the forum doesn't think I'm worthy*grumble**grumble* lol
Anyways, post a reply to this forum whenever you get into the game, then we can talk about breaking it in-game at our convenience--plus I'll give you a quick walkthrough of the game-if you like it, i'll hook you up since I'm pretty high level and connected in there XD

johnny
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BeetleJuice
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PostPosted: Mon Aug 23, 2010 8:39 pm    Post subject: Looking for BeetleJuice? Reply with quote

=)
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angelababy
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PostPosted: Wed Sep 01, 2010 3:32 am    Post subject: Reply with quote

I am pretty sure that's the reason why you are having trouble.
The game is surely hackable but you will need to have some sort of bypass that let's you use a bot or whatever. So I guess the easiest thing for you would be to find a working bypass if you got no knowledge in coding etc.

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