Joined: 09 May 2003 Posts: 25830 Location: The netherlands
Posted: Fri Sep 25, 2009 11:42 am Post subject:
if it's a game running inside an emulator (like a webbrowser), give up
otherwise, look at the instructions before it and try to figure out how it got that specific value and try going from there
Or try code injection, saving the pointer, see if you can figure out if the code belongs to you or the enemy, and then adjust the value in assembler
and if all else fails try the pointer scan and wait a week (if it finishes before a week you probably didn't input big enough structsize/level)
and again, if it is running inside an emulator (like a webbrowser) this won't work. Best you can then do is hope the assemblercode you got was runtime generated and try to make an array of byte scan out of it to find it and combine with code injection then
But if it's just the emulatorcode there's nothing you can do _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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Joined: 05 Aug 2009 Posts: 15 Location: Georgia, Kutaisi
Posted: Sat Sep 26, 2009 1:16 am Post subject:
Thank you for reply! I tried also code injection with success but unfortunately I don't know what to do next, how add injected code in trainer.
Also PLEASE watch this video and tell whats wrong:
Joined: 09 May 2003 Posts: 25830 Location: The netherlands
Posted: Sat Sep 26, 2009 3:50 pm Post subject:
try including readonly memory and change the range to all
as for making a trainer with code injection (if it's a ce trainer)
you can make an auto assembler script and assign it to the cheattable and then create the trainer _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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