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3ds max 2010 to 3ds max 9 and vice versa?

 
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Codeslinger
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PostPosted: Tue Sep 15, 2009 6:01 pm    Post subject: 3ds max 2010 to 3ds max 9 and vice versa? Reply with quote

I'm needing to use 3ds max 2010 for my modeling and preferably texturing, but the exporter for the format I need only works in 3ds max 9.

My only problems is that I can't seem to get the textures to transfer between. The .max format is completely unreadable by the opposite program and so far I've tried .3ds, autodesk formats but they are texture-less when i import them back in...

Isn't there a single format 3ds max can export a model with textures and then import the model with the textures back in?
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gogodr
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PostPosted: Tue Sep 15, 2009 8:29 pm    Post subject: Reply with quote

.OBJ or .FBX
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Codeslinger
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PostPosted: Wed Sep 16, 2009 2:39 am    Post subject: Reply with quote

Well that's what I figured but I must be doing something wrong.

When exporting to fbx i get some errors about the material couldn't be exported.

It's very frustrating because I'm trying to design a level, and test it in the process... but anytime I make any change to geometry i need to retexture the whole thing =[

"Warning: Material export failed" is the error.

From google searching the only thing I can find is something about the image format.

The images I'm using are meant for textures, they are 512x512 and TGA format.
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hcavolsdsadgadsg
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PostPosted: Wed Sep 16, 2009 11:22 am    Post subject: Reply with quote

I'd be surprised if something CAN'T read .obj, it's basically the bitmap of 3d.

Your mesh may be split into triangles though when you export it, though.
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Codeslinger
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PostPosted: Wed Sep 16, 2009 1:42 pm    Post subject: Reply with quote

It's just the textures/materials I'm having problems exporting/importing.

I don't know much about 3ds max because honestly it's more complex than an automobile engine. I think I may need a "material list" or something?
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