| View previous topic :: View next topic |
| Author |
Message |
QuickScope How do I cheat?
Reputation: 0
Joined: 17 Sep 2009 Posts: 7
|
Posted: Tue Sep 22, 2009 6:06 pm Post subject: Need Help |
|
|
| Hey, I am making my first trainer, im going to use VB6, but i am having a bit of trouble, when i find the GREEN Pointer i add up the offset and pointer and it makes the address P->013021FC so in my trainer thats the address i will use 013021FC?, or will this address still change? in the cheat engine tutorial i made it to step 9 alone, so i am not a complete noob, =D
|
|
| Back to top |
|
 |
Dark Byte Site Admin
Reputation: 471
Joined: 09 May 2003 Posts: 25860 Location: The netherlands
|
Posted: Wed Sep 23, 2009 2:22 am Post subject: |
|
|
it can change during runtime yes.
Just evaluate the pointer every time you access it
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
|
| Back to top |
|
 |
QuickScope How do I cheat?
Reputation: 0
Joined: 17 Sep 2009 Posts: 7
|
Posted: Thu Sep 24, 2009 5:39 pm Post subject: |
|
|
Sorry for asking so many questions...But how could i do that?
have my trainer automatically calculate the pointer + offset each time the game is ran
|
|
| Back to top |
|
 |
Noz3001 I'm a spammer
Reputation: 26
Joined: 29 May 2006 Posts: 6220 Location: /dev/null
|
Posted: Thu Sep 24, 2009 6:00 pm Post subject: |
|
|
| QuickScope wrote: | Sorry for asking so many questions...But how could i do that?
have my trainer automatically calculate the pointer + offset each time the game is ran |
Yeah, do that.
|
|
| Back to top |
|
 |
QuickScope How do I cheat?
Reputation: 0
Joined: 17 Sep 2009 Posts: 7
|
Posted: Thu Sep 24, 2009 8:13 pm Post subject: |
|
|
| Noz3001 wrote: | | QuickScope wrote: | Sorry for asking so many questions...But how could i do that?
have my trainer automatically calculate the pointer + offset each time the game is ran |
Yeah, do that. |
but how would i do this?, i am using vb6, how would i code it to calculate thee pointer + offset like ce dose, i have no idea
|
|
| Back to top |
|
 |
Noz3001 I'm a spammer
Reputation: 26
Joined: 29 May 2006 Posts: 6220 Location: /dev/null
|
Posted: Fri Sep 25, 2009 5:05 am Post subject: |
|
|
| QuickScope wrote: | | Noz3001 wrote: | | QuickScope wrote: | Sorry for asking so many questions...But how could i do that?
have my trainer automatically calculate the pointer + offset each time the game is ran |
Yeah, do that. |
but how would i do this?, i am using vb6, how would i code it to calculate thee pointer + offset like ce dose, i have no idea |
Read the value at the address of the pointer, add the offset to the value you just read to get the address of the value, read/write to/from the address of the value.
|
|
| Back to top |
|
 |
QuickScope How do I cheat?
Reputation: 0
Joined: 17 Sep 2009 Posts: 7
|
Posted: Fri Sep 25, 2009 8:43 pm Post subject: |
|
|
| Noz3001 wrote: | | QuickScope wrote: | | Noz3001 wrote: | | QuickScope wrote: | Sorry for asking so many questions...But how could i do that?
have my trainer automatically calculate the pointer + offset each time the game is ran |
Yeah, do that. |
but how would i do this?, i am using vb6, how would i code it to calculate thee pointer + offset like ce dose, i have no idea |
Read the value at the address of the pointer, add the offset to the value you just read to get the address of the value, read/write to/from the address of the value. |
This is the code i used:
| Code: |
Dim ESP As Long
Dim ESP1 As Long
Call ReadALong("Kuma", &H5E273C, ESP) '<<< Pointer
ESP1 = ESP + &H214 '<<< Offset
Call WriteAByte("Kuma", ESP1, 1) |
and it works find now, thanks for all the help
|
|
| Back to top |
|
 |
|