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Cheat Engine The Official Site of Cheat Engine
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HonestGamer Cheater
Reputation: 1
Joined: 13 Aug 2009 Posts: 27 Location: India
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Posted: Thu Aug 13, 2009 12:06 pm Post subject: Some needed features in CE! |
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First of all I am really thankful to Dark Byte for his hard work on this amazing tool that actually bought me to Game Hacking.
I really appreciate the improvement from version to version, but I am really looking forward to these features in Cheat Engine 5.6 (When it comes!)
1) One shot "Add" and "Substract" feature: Currently there are only three features, freeze at given value, set a value and freeze at current value. But I have not found any feature that will add or substract an amount from an address i.e. a one-shot "Add 1000 score" option and like that. This feature really helps in FIFA and similar games.
2) Icon problem: The thing is when you generate a trainer and reopen it and then again generate it, it won't re-open a third time showing that the trainer has no icon. This is specifically a bug in Cheat Engine 5.5, the previous builds had no such problem.
3) Selecting a group of addresses at one shot: When you make a trainer, you could only select one address at a time (Not an oppcode). So if a game has 10 and above addresses for health, you will have to select actions 10 different times to create an option for it. You cannot select them all using the Ctrl or Shift key. This feature is availabe for "Replaceing the code that does nothing" though but not for addresses or pointers. And this is for the Trainer builder.
4) Image compatibility: Iam not informed about the concept, but why the trainer builder is compatible only to BMP images? This makes the trainers huge unnecessarily. Can you please bring in support for BMP images (If it is possible, that is!)
5) Compatibility to an external packer: To compress trainres, can we have a feature to select our desired packer (For eg: Petite, FSG, UPX, etc) to compress the trainer?
I would really appreciate if Dark Byte considers my suggestions or tells me if he can.
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SLASH-HER Advanced Cheater
Reputation: 0
Joined: 12 Apr 2009 Posts: 55
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Posted: Thu Aug 13, 2009 1:14 pm Post subject: |
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| yea
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Xblade Of Heaven Master Cheater
Reputation: 0
Joined: 16 Oct 2005 Posts: 395 Location: DEAD
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Posted: Thu Aug 13, 2009 1:28 pm Post subject: |
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images bmp in 8 bytes are really low size.
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Dark Byte Site Admin
Reputation: 474
Joined: 09 May 2003 Posts: 25956 Location: The netherlands
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Posted: Thu Aug 13, 2009 3:53 pm Post subject: |
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1: In the main cheat engine you can assign a hotkey to a address, there you can set it to increase/decreasy by xxx
But yes, the trainer maker currently doesn't support it and I, or someone else, might add it
2: might be fixable
3: Due to different types of addresses and different types of input. But I'll look into it.
4: Only got a graphics library that handles bmp. but I'll look into adding a jpeg or png lib
5: perhaps. In my mind, anything below 15MB doesn't need compression, but I'll look into it
Note though that most (if not all) of these things are the trainer maker part of cheat engine. This part has a priority just above the skinning support of cheat engine. But if I get in the mood, I might work on it
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HonestGamer Cheater
Reputation: 1
Joined: 13 Aug 2009 Posts: 27 Location: India
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Posted: Thu Aug 13, 2009 11:56 pm Post subject: |
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| Dark Byte wrote: | 1: In the main cheat engine you can assign a hotkey to a address, there you can set it to increase/decreasy by xxx
But yes, the trainer maker currently doesn't support it and I, or someone else, might add it
2: might be fixable
3: Due to different types of addresses and different types of input. But I'll look into it.
4: Only got a graphics library that handles bmp. but I'll look into adding a jpeg or png lib
5: perhaps. In my mind, anything below 15MB doesn't need compression, but I'll look into it
Note though that most (if not all) of these things are the trainer maker part of cheat engine. This part has a priority just above the skinning support of cheat engine. But if I get in the mood, I might work on it |
Well as you gave me hopes, I really appreciate that itself.
And I know that this h4x0r guy uses your CE Source code to compile it to SC Engine. Well the SC engine has chiptune support? Any hints how I can add a chiptune to trainers?
I also use dUP2 (From diablo2oo2) to create Patches, and they have all kinds of these featues before I create a Patch. And I really feel if they are brought into CE, nothing will beat it (Well that even applies now...LOL).
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