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2D game creation
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TanLiHao
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PostPosted: Sat May 16, 2009 6:39 pm    Post subject: Reply with quote

Jorg Hi wrote:
Tanlihao, when I said encryption I meant 64 bit string encryption with key =).

5234 = LIUF$JOO%RL#@L^OB#C@BLRYTR#O#IELXY


Lol yeah but I don't have any ideas yet...


If you encrypt and decrypt during runtime for every single variable you declare, the performance of the game will be drastically affected.

Say, have you seen any game that does this? No. The most games do is by using a multiplier such as in Flash AS2 games, they use x8. For Flash AS3 games, they use some number + variable mutiplier * 1. The variable multiplier changes as the number gets large and larger. The some number is the initial value + some offset to it. There may be more to the Flash AS3 protection, but I have not done a deep analysis yet.

There are a lot more I want to say but let's just end it here. Would you choose performance or protection? If you choose protection, your game will most likely fail unless it's a online game and do not utilises a lot of complex algorithms for encryption or otherwise a really fun game. PCs, nowadays are getting better and better. However, there is one thing to note, while PCs improve, CPU power improves a bit a time. Therefore if you decide to make your own algorithm, never ever use loops.
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Jorg hi
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PostPosted: Sat May 16, 2009 6:51 pm    Post subject: Reply with quote

Ok. What about everytime the variable is changed in value it is relocated?
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TanLiHao
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PostPosted: Sat May 16, 2009 8:09 pm    Post subject: Reply with quote

Jorg Hi wrote:
Ok. What about everytime the variable is changed in value it is relocated?


Like I say using multipliers or simple encryptions are fine.
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jdm
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PostPosted: Sun May 17, 2009 2:45 am    Post subject: Reply with quote

Yeah, all you need is something simple to confuse a cheater at first. People cheating is inevitable. Nothing anyone does no matter what protection you use it will get broken and the methods will be let out on the net and then your game wont be protected anymore. But there are decent people out their that will play the game fairly and then there are those that will go straight to cheating. Personally I will cheat only if 1.I get stuck or 2. I've beaten the game and I've got nothing else to do.


Anyways if you really need to just use something simple other wise like the others have said. Your game will fail.
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&Vage
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PostPosted: Sun May 17, 2009 6:43 am    Post subject: Reply with quote

Just go code yourself a VM and virtualize your shiz.
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Jorg hi
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PostPosted: Sun May 17, 2009 12:23 pm    Post subject: Reply with quote

I DONT HAVE AN IDEA!
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Spawnfestis
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PostPosted: Mon May 18, 2009 4:09 am    Post subject: Reply with quote

Jorg Hi wrote:
I DONT HAVE AN IDEA!

Then stop making games.

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Odecey
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PostPosted: Mon May 18, 2009 4:25 am    Post subject: Reply with quote

Jorg Hi wrote:
I DONT HAVE AN IDEA!

Do you really think anyone would want to help someone who obviously lacks the patience to even write his posts properly?
That being said, I guess I could let you use a premise I wrote for a game which I never finished:
Genre:
Code:
Top/Down Action RPG


Setting:
Code:
The player is a mute, who in the recent past has refused to obey the supposedly all-powerful *insert godly name here*, whose minions have now come to kill him.


Game introduction:
Code:
Knowing nothing of the mortal peril he is in, he visits his friend, the sorcerer *insert some backstabber name here*.The sorcerer points out that the player is in great danger, and advices him to flee before he is killed. Before the player leaves, he is given his first skill, paralysis, and a promise that the sorcerer will meet up with him at a secluded cave once things quiet down. Returning to his castle to collect the necessities, he is utterly surprised to find it in flames. He hurries inside to rescue as many things as possible, but the only thing he finds that isn’t already burned is the book describing how to perform Telekinesis.  Wishing revenge on the one responsible for destroying his home and earthly belongings, our hero decides to start a mission to destroy the evil tyrant. And so begins the adventure of *Insert incredibly awesome name here*.


Some skill concepts:
Code:
Bond of fate:
Summon a minion who will buff you. The drawback is that if he dies, so do you.

Act of Desperation:
Use teleportation to get away from your enemies quickly. The drawback is that it takes nearly all of your health and mana.

Persuasion:
Turn your enemies to allies, who will fight alongside you. The drawback is that it continuously uses mana.

Telekinesis:
Take control of obstacles blocking your path, or even enemies.  The drawback is that it’s slow.

Paralysis:
Damage an enemy, in addition to Stunning it for a small moment. No apparent drawback other than modest damage.

Spiral inferno:
Damage enemies around you with scorching flames. The drawback is that you cannot move while using this skill.

Cloak:
Conceal yourself from your enemies. The drawback is that you cannot hide from all enemies, and it does not work when they are already aware of you.


Pretty standard, but nonetheless a start.
Tell me what you think.
Edit: I do realize that this post technically disproves my first point.

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Madman
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PostPosted: Mon May 18, 2009 1:58 pm    Post subject: Reply with quote

If it's still an array would that not be the point of weakness itself?
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Noodlez
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PostPosted: Mon May 18, 2009 3:56 pm    Post subject: Reply with quote

Ηack wrote:
Ninja = Win
Ninja pirate = Pwnz
Online Ninja Pirate = OMGZANINJAHPIRATAONLINEGAMEOMG!!!


this is a true statment.
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Progression
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PostPosted: Sat May 23, 2009 6:19 pm    Post subject: Reply with quote

Something mythical, and a similar scheme as MaypleStory.
Same game play as Mayple but different and funner jobs.
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jedijoey
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PostPosted: Wed May 27, 2009 5:03 pm    Post subject: Reply with quote

Im bein serious y dont u just make the game than talking about protection cause probaly someone will get through it even though u put protection on so just make the game for gods sake Twisted Evil
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Jorg hi
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PostPosted: Mon Jun 01, 2009 3:31 pm    Post subject: Reply with quote

Lol forget making a game. I'm going to hack o.O SO MUCH EASIER.
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Chidori
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PostPosted: Mon Jun 01, 2009 4:35 pm    Post subject: Reply with quote

Spawnfestis wrote:
Jorg Hi wrote:
I DONT HAVE AN IDEA!

Then stop making games.
aren't you supposed to motivate him?

make the game about samurais and ninjas,big hit
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Labyrnth
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PostPosted: Thu Jun 18, 2009 9:16 pm    Post subject: Reply with quote

Chidori wrote:
Spawnfestis wrote:
Jorg Hi wrote:
I DONT HAVE AN IDEA!

Then stop making games.
aren't you supposed to motivate him?

make the game about samurais and ninjas,big hit


X2 yes support is what it should be about.

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