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[Q] ip connect packet

 
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Bizarro
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PostPosted: Tue Apr 07, 2009 3:51 am    Post subject: [Q] ip connect packet Reply with quote

hi
im trying to figure out what information was sent from a game client to a server

the following packet was intercepted and decrypted when connected the server.

Code:

translation:[header]  [character id]    [size]  [00-0C-29-3F-37-41           ]

packet:      13 00      A3 0D 04 00     11 00   30 30 2D 30 43 2D 32 39 2D 33 46 2D 33 37 2D 34 31

             [size] [000C293F3741_63E7A20C                                    ]
             15 00 30 30 30 43 32 39 33 46 33 37 34 31 5F 36 33 45 37 41 32 30 43



as you can probably see, the MAC address info 00-0C-29-3F-37-41 was sent through this packet

but i'm kinda confused with the last part of information 000C293F3741_63E7A20C. what is the DWORD 63E7A20C for at the end?

anyone has any ideas

Thanks in advance

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Flyte
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Joined: 19 Apr 2006
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Location: Canada

PostPosted: Tue Apr 07, 2009 7:56 am    Post subject: Reply with quote

Without knowing anything about the game, it would be next to impossible to "guess". Though, it would make sense if they were the results of a hash. Why they are stored plain text, I have no idea (maybe for easy storage on the server with less work done on the server). If it is more than one, one of them could be used to salt a hashing function on the client, or for the packet decryption/encryption itself.
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Bizarro
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PostPosted: Tue Apr 07, 2009 8:12 am    Post subject: Reply with quote

i changed both MACaddress part and last DWORD to 0.
it still worked without a crash.

yea i have no idea, maybe just a hash.

i guess i can just grab user's MAC address and make last DWORD random when automate this packet myself

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