Butcher Expert Cheater
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Joined: 04 Mar 2009 Posts: 125 Location: lAS vEGAS no joke
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Posted: Sat Apr 04, 2009 8:22 pm Post subject: D3D8 Prob |
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Yeah I have no C++ experience at all, can't even compile. I need to compile this http://www.uc-forum.com/forum/showthread.php?t=56340 into a dll, I think lol. If somebody could tell me how, or do it for me +rep. I would forever be grateful if somebody could help me out.
It says this also:
Your need load your own texture and initialize Sprite...
XHairMarkData is from EvilHack Source...
gViewPort is the current viewport...
BeginScene:
LoadTexture(pDevice, &pTextureInterface, "", XHairMarkData, sizeof(XHairMarkData));
D3DXCreateSprite(pDevice, &pSpriteInterface);
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if(bXHAir)
{
Position.x = (float)(gViewPort.Width / 2) - 25;
Position.y = (float)(gViewPort.Height / 2) - 25;
pSpriteInterface->Begin();
pSpriteInterface->Draw(pTextureInterface, NULL, NULL, NULL, NULL, &Position, 0xFFFFFFFF);
pSpriteInterface->End();
}
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