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Nukeist Newbie cheater
Reputation: 0
Joined: 19 Jul 2007 Posts: 24
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Posted: Fri Mar 27, 2009 8:27 pm Post subject: BUG [small] Auto Assembler |
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Ok so I was hacking Left4Dead. I was gonna get Unlimited Ammo, and the byte that changes the value was in SERVER.DLL+338D7D and server.dll gets loaded into a different memory location each time, so in my script, I just left it as SERVER.DLL+338D7D.
The problem is, the game does NOT LOAD the server.dll until right before you start playing the game (NOT in the main menu)
So if I load the .CT with the asm script, CE recognizes that server.dll is not a valid module, then even after we start playing, it doesn't allow me to check the box, and I have to reload the .CT
It's a pretty small bug I know, but a bug nonetheless.
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sven3107 Expert Cheater
Reputation: 0
Joined: 04 Feb 2009 Posts: 118 Location: Belgium
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Posted: Sat Mar 28, 2009 3:58 am Post subject: |
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Inject server.dll into the process manually.
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25788 Location: The netherlands
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Posted: Sat Mar 28, 2009 6:22 am Post subject: |
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rightclick the address list and choose "force recheck symbols"
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