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I made my own 3D world.
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Spawnfestis
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PostPosted: Thu Mar 19, 2009 11:56 am    Post subject: I made my own 3D world. Reply with quote

http://spawnfestis.wordpress.com/2009/03/19/xna-and-3d-worlds/
Todays programming lesson anyway.

Check it out ;-P

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gogodr
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PostPosted: Thu Mar 19, 2009 12:26 pm    Post subject: Reply with quote

wat ?!?

you made that with pure code?!
>.> I mean.. its really easy to make that on 3Dmax or any 3D program but with just codes its like ...>.> omg...>.>
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Tosy
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PostPosted: Thu Mar 19, 2009 12:28 pm    Post subject: Reply with quote

gogodr wrote:
wat ?!?

you made that with pure code?!
>.> I mean.. its really easy to make that on 3Dmax or any 3D program but with just codes its like ...>.> omg...>.>
With DirectX isn't really hard.
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gogodr
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PostPosted: Thu Mar 19, 2009 12:40 pm    Post subject: Reply with quote

?? but how can you control all the vertices height like that? isnt it a huge ass big code?
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Spawnfestis
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PostPosted: Thu Mar 19, 2009 12:47 pm    Post subject: Reply with quote

gogodr wrote:
?? but how can you control all the vertices height like that? isnt it a huge ass big code?

If you read my blog, you'd know it's similar to 3DSMax or 3D Maya's 'bumpmapping' technique ;-P

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NINTENDO
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PostPosted: Thu Mar 19, 2009 1:15 pm    Post subject: Reply with quote

There should be terrain generators, which can easily do this.
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Spawnfestis
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PostPosted: Thu Mar 19, 2009 1:16 pm    Post subject: Reply with quote

Naablet wrote:
There should be terrain generators, which can easily do this.

It kind of is actually. :/

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gogodr
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PostPosted: Thu Mar 19, 2009 1:17 pm    Post subject: Reply with quote

Spawnfestis wrote:
gogodr wrote:
?? but how can you control all the vertices height like that? isnt it a huge ass big code?

If you read my blog, you'd know it's similar to 3DSMax or 3D Maya's 'bumpmapping' technique ;-P

Ohhhh its easy as shit then ? xP
there is a thing called DreamScape (( its like the best plugin for terrains en 3Dmax ))
it works with a bump map thing too xP I made my diglet with that thing
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Spawnfestis
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PostPosted: Thu Mar 19, 2009 1:18 pm    Post subject: Reply with quote

gogodr wrote:
Spawnfestis wrote:
gogodr wrote:
?? but how can you control all the vertices height like that? isnt it a huge ass big code?

If you read my blog, you'd know it's similar to 3DSMax or 3D Maya's 'bumpmapping' technique ;-P

Ohhhh its easy as shit then ? xP
there is a thing called DreamScape (( its like the best plugin for terrains en 3Dmax ))
it works with a bump map thing too xP I made my diglet with that thing

It's not "easy as shit" at all.. but it's not hard either. It's Matrice mathematics with general C# XNA knowledge. Rolling Eyes

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gogodr
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PostPosted: Thu Mar 19, 2009 1:20 pm    Post subject: Reply with quote

Spawnfestis wrote:
gogodr wrote:
Spawnfestis wrote:
gogodr wrote:
?? but how can you control all the vertices height like that? isnt it a huge ass big code?

If you read my blog, you'd know it's similar to 3DSMax or 3D Maya's 'bumpmapping' technique ;-P

Ohhhh its easy as shit then ? xP
there is a thing called DreamScape (( its like the best plugin for terrains en 3Dmax ))
it works with a bump map thing too xP I made my diglet with that thing

It's not "easy as shit" at all.. but it's not hard either. It's Matrice mathematics with general C# XNA knowledge. Rolling Eyes

>.> then I missunderstood xP
you dont just draw in black and white and then import the image with a premade code?
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Spawnfestis
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PostPosted: Thu Mar 19, 2009 1:22 pm    Post subject: Reply with quote

gogodr wrote:
Spawnfestis wrote:
gogodr wrote:
Spawnfestis wrote:
gogodr wrote:
?? but how can you control all the vertices height like that? isnt it a huge ass big code?

If you read my blog, you'd know it's similar to 3DSMax or 3D Maya's 'bumpmapping' technique ;-P

Ohhhh its easy as shit then ? xP
there is a thing called DreamScape (( its like the best plugin for terrains en 3Dmax ))
it works with a bump map thing too xP I made my diglet with that thing

It's not "easy as shit" at all.. but it's not hard either. It's Matrice mathematics with general C# XNA knowledge. Rolling Eyes

>.> then I missunderstood xP
you dont just draw in black and white and then import the image with a premade code?


No, you calculate each triangle. It doesn't involve placing vertices though like you said at first.

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gogodr
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PostPosted: Thu Mar 19, 2009 2:00 pm    Post subject: Reply with quote

ok ok xP 3D max is easier you just draw n.n
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Spawnfestis
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PostPosted: Thu Mar 19, 2009 2:36 pm    Post subject: Reply with quote

gogodr wrote:
ok ok xP 3D max is easier you just draw n.n

It's also 100% uneccessary. Rolling Eyes

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Kardi
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PostPosted: Thu Mar 19, 2009 3:06 pm    Post subject: Reply with quote

gogodr wrote:
ok ok xP 3D max is easier you just draw n.n



cccc-c-c-ombo btraker
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Chidori
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PostPosted: Thu Mar 19, 2009 3:27 pm    Post subject: Reply with quote

gogodr wrote:
?? but how can you control all the vertices height like that? isnt it a huge ass big code?
all these codes lol
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