Posted: Thu Nov 16, 2006 8:51 am Post subject: More stupid questions - debug functions ?!?
In the debuger we can get the imorts by useing - "Enumerate DLL's and symbols" - right ?!? Maby a good idea is to put the search editbox on the form and on the right click - i must say that it took me some time to find that i can actualy search shame on me
But i can't find how to get what referenced to that instruction or call or whatever ?!?
Like i can put a BP on whatever import i want but can't seem to get what exactly referenced it and from where, i know that i explain like shit , but i'm sue that you get what i mean.
Is this possible in current CE and if it is - how ?!? I'm just trying to use CE for other than game training and with a little bit more work on the debugger/disassembler it would become a great all-around tool. _________________
Joined: 09 May 2003 Posts: 25869 Location: The netherlands
Posted: Fri Nov 17, 2006 8:09 am Post subject:
in the modulelist : rightclick and choose find (or just press ctrl+f)
and to find out what called a function: set a breakpoint at a address and then when it breaks look at the stacktrace to see what called it. (or follow till the ret _________________
Do not ask me about online cheats. I don't know any and wont help finding them.
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