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[C++]Image not showing up

 
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PostPosted: Wed Feb 11, 2009 2:22 pm    Post subject: [C++]Image not showing up Reply with quote

Code:
#include <windows.h>
#include "resource.h"

LRESULT   CALLBACK   WindowProc(HWND, UINT, WPARAM, LPARAM);
INT      WINAPI      WinMain(HINSTANCE, HINSTANCE, LPSTR, INT);

HBITMAP            bitMainBackground;
HWND            hwndMain;

INT WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
   WNDCLASS   WC;
   MSG         Message;
   POINT      ptsPolygon[4];
   HRGN      hrgnPolygon;

   WC.style         = CS_HREDRAW | CS_VREDRAW;
   WC.lpfnWndProc      = WindowProc;
   WC.cbClsExtra      = 0;
   WC.cbWndExtra      = 0;
   WC.hInstance      = hInstance;
   WC.hIcon         = LoadIcon(hInstance, IDI_APPLICATION);
   WC.hCursor         = LoadCursor(NULL, IDC_ARROW);
   WC.hbrBackground   = (HBRUSH)GetStockObject(GRAY_BRUSH);
   WC.lpszMenuName      = NULL;
   WC.lpszClassName   = "Class";

   if (RegisterClass(&WC) == 0)
      return false;

   bitMainBackground = (HBITMAP)LoadImage(hInstance, MAKEINTRESOURCE(IDB_BACKGROUND_1), GetSystemMetrics(IDB_BACKGROUND_1), GetSystemMetrics(IDB_BACKGROUND_1), LR_DEFAULTSIZE, LR_DEFAULTCOLOR);
   hwndMain = CreateWindow("Class", "Window", WS_POPUPWINDOW, 100, 100, 178, 272, NULL, NULL, hInstance, NULL);
   ptsPolygon[0].x = 178;   ptsPolygon[0].y = 0;
   ptsPolygon[1].x = 178;   ptsPolygon[1].y = 272;
   ptsPolygon[3].x = 0;   ptsPolygon[2].y = 272;
   ptsPolygon[4].x = 0;   ptsPolygon[3].y = 0;
   hrgnPolygon = CreatePolygonRgn(&ptsPolygon[0], 4, WINDING);
   SetWindowRgn(hwndMain, hrgnPolygon, true);

   ShowWindow(hwndMain, SW_SHOW);
   SetWindowLong(hwndMain, GWL_EXSTYLE, GetWindowLong(hwndMain, GWL_EXSTYLE) | WS_EX_LAYERED);
   SetLayeredWindowAttributes(hwndMain, 0x00FF00FF, 0, LWA_COLORKEY);

   UpdateWindow(hwndMain);

   while(GetMessage(&Message, NULL, 0, 0))
   {
      TranslateMessage(&Message);
      DispatchMessage(&Message);
   }
   return Message.wParam;
}

LRESULT CALLBACK WindowProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{
    switch(Message)
    {
      case WM_PAINT:
         PAINTSTRUCT psPicture;
         HDC hdcKON, hdcPOM;
            hdcKON = BeginPaint(hwndMain, &psPicture);
            hdcPOM = CreateCompatibleDC(hdcKON);
            SelectObject(hdcPOM, hwndMain);
            BitBlt(hdcKON, 0, 0, 178, 272, hdcPOM, 0, 0, SRCCOPY);
            DeleteDC(hdcPOM);
            EndPaint(hwndMain, &psPicture);
         break;
      case WM_DESTROY:
         PostQuitMessage(0);
         break;
      default:
         return (DefWindowProc(hwnd, Message, wParam, lParam));
   }
   return 0;
}



I can get the window to be drawn with a grey background, but my image won't show.

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oib111
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PostPosted: Thu Feb 12, 2009 5:32 pm    Post subject: Reply with quote

First off, you don't have to typecast the return value of LoadImage. Also, you're not using SelectObject correctly.

Code:

HGDIOBJ SelectObject(
  __in  HDC hdc,
  __in  HGDIOBJ hgdiobj
);


MSDN wrote:

hgdiobj [in]

Handle to the object to be selected. The specified object must have been created by using one of the following functions.
Object Functions

Bitmap


CreateBitmap, CreateBitmapIndirect, CreateCompatibleBitmap, CreateDIBitmap, CreateDIBSection

(Bitmaps can be selected for memory DCs only, and for only one DC at a time.)

Brush


CreateBrushIndirect, CreateDIBPatternBrush, CreateDIBPatternBrushPt, CreateHatchBrush, CreatePatternBrush, CreateSolidBrush

Font


CreateFont, CreateFontIndirect

Pen


CreatePen, CreatePenIndirect

Region


CombineRgn, CreateEllipticRgn, CreateEllipticRgnIndirect, CreatePolygonRgn, CreateRectRgn, CreateRectRgnIndirect


hwndMain is none of those. Try something like this:

Code:

HBITMAP bitMainBackground = LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BACKGROUND_1);

//code

    case WM_PAINT:
    {
        PAINTSTRUCT ps;

        HDC hdc = BeginPaint(hwndMain, &ps);
        HDC hdcMem = CreateCompatibleDC(hdc);
        HBITMAP hbmOld = SelectObject(hdcMem, bitMainBackground);
        BitBlt(hdc, 0, 0, 178, 272, hdcMem, 0, 0, SRCCOPY);
        SelectObject(hdcMem, hbmOld);
        DeleteDC(hdcMem);
        EndPaint(hwndMain, &ps);
    }
    break;

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cigs dont make people high, which weed does, which causes them to do bad stuff. like killing
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Heartless
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PostPosted: Thu Feb 12, 2009 5:35 pm    Post subject: Reply with quote

oh ok thank you.
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PostPosted: Thu Feb 12, 2009 8:40 pm    Post subject: Reply with quote

When you load the image, you can (should?) use GetObject to fill out the bitmap structure, and you'll get all the information you need about it, from size to depth
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PostPosted: Thu Feb 12, 2009 9:03 pm    Post subject: Reply with quote

slovach you're right.

Revised code:

Code:

    case WM_PAINT:
    {
        PAINTSTRUCT ps;
        BITMAP bm;

        HDC hdc = BeginPaint(hwndMain, &ps);
        HDC hdcMem = CreateCompatibleDC(hdc);
        HBITMAP hbmOld = SelectObject(hdcMem, bitMainBackground);
        GetObject(bitMainBackground, sizeof(bm), &bm);
        BitBlt(hdc, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
        SelectObject(hdcMem, hbmOld);
        DeleteDC(hdcMem);
        EndPaint(hwndMain, &ps);
    }
    break;

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cigs dont make people high, which weed does, which causes them to do bad stuff. like killing
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hcavolsdsadgadsg
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PostPosted: Thu Feb 12, 2009 10:57 pm    Post subject: Reply with quote

Also, if you are worried about speed, it's faster to just create your buffers / bitmaps once, and delete them only when not needed any more, or you're doing something like resizing the window rather than constantly creating / destroying them.
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PostPosted: Fri Feb 13, 2009 1:45 pm    Post subject: Reply with quote

I got the picture to show up, but there is a vertical line that shows up on the left that runs down the whole picture. Any way to get rid of that?

EDIT

Nevermind got it. Just chnaged WS_OVERLAPPEDWINDOW to WS_POPUP.

EDIT

How would I create a new image and put it over that one? Like in an animation?

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PostPosted: Fri Feb 13, 2009 5:24 pm    Post subject: Reply with quote

http://www.winprog.org/tutorial/animation.html
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cigs dont make people high, which weed does, which causes them to do bad stuff. like killing
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