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copying addresses?

 
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oneminusB
How do I cheat?
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PostPosted: Tue Jan 27, 2009 2:18 am    Post subject: copying addresses? Reply with quote

Ok, before anything else, yes, I used the search function for possible answers until the 4th page, so i guess i should ask now..

Alright, so I found the static/base address that points to my hp, ammo, etc. But then i noticed that the address pointed by it changes afterwards(when a new character is spawned), i was wondering if i could just copy-paste the first address pointed by my pointer so that it wont change anymore, if yes then please tell me how to do it Neutral

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Dark Byte
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PostPosted: Tue Jan 27, 2009 11:02 am    Post subject: Reply with quote

was the address written as a green address and can you write it in the form of modulename.xxx+offset ?
If not, it wasn't a static address. Just a base address of the last level of a multilevel pointer

If it is static, it could be the offset you've been using is wrong. (e.g some tutorials tell you to just blatantly add any offset to any static address to get to the address you want, which is just wrong)

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oneminusB
How do I cheat?
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Joined: 25 Jan 2009
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Location: Why would you wanna know?

PostPosted: Tue Jan 27, 2009 3:58 pm    Post subject: Reply with quote

Quote:
was the address written as a green address and can you write it in the form of modulename.xxx+offset ?
If not, it wasn't a static address. Just a base address of the last level of a multilevel pointer

If it is static, it could be the offset you've been using is wrong. (e.g some tutorials tell you to just blatantly add any offset to any static address to get to the address you want, which is just wrong)

Yes it is written in the form of gamename.exe+offset, and i have written the offsets based on how they appeared in the pointer scan-result.

You see, it does point at my hp, ammo, stats at first, until a new enemy is spawned, and sometimes my pointer points at the stats of that new enemy(most likely if that enemy is like my character) so it gave me the idea that that pointer doesn't point directly at my stats, but on the stats of any new entities/character spawned in the field.

so I'm asking if i could just copy-paste the first address pointed by my pointer before it changes.

thanks

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PostPosted: Tue Jan 27, 2009 5:56 pm    Post subject: Reply with quote

better try a different pointer or pointer path.
Sounds like you found the pointer used to find the last accessed object , or currently selected object

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oneminusB
How do I cheat?
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PostPosted: Tue Jan 27, 2009 8:17 pm    Post subject: Reply with quote

I dunno, maybe there's really no exclusive pointer for my values? Because when I used the pointer scan on it I only ended up in that particular pointer.. do you think its possible?

btw, here's the game i'm trying to hack, apparently, each character shares the same attributes so i think there's no constant pointer that points to my values.

w ww.youtube.co m/watch?v=clY8NyaQkCs

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