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Rendering

 
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Slappy101
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PostPosted: Sun Jan 11, 2009 6:26 am    Post subject: Rendering Reply with quote

3kx3k HDRI Image based lighting maps with full raytrace shadows/reflections, final gathering, and high quality light emmision in Maya 2008... It's making my comp slow -_-
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whisk
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PostPosted: Sun Jan 11, 2009 6:27 am    Post subject: Reply with quote

lal what comp do you have?
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Slappy101
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PostPosted: Sun Jan 11, 2009 6:29 am    Post subject: Reply with quote

Just a dual core, 2.4 ghz

1024x1024 image too.

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Nick :3
I posted too much crap
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PostPosted: Sun Jan 11, 2009 6:31 am    Post subject: Reply with quote

Crappy comp is crappy
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Slappy101
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PostPosted: Sun Jan 11, 2009 6:32 am    Post subject: Reply with quote

My dad's comp has a quad core 3.0 ghz and 2 Nvidia gtx280's, 8 gigs of RAM and 2 TB of internal HD space. I'm gonna set up SMEDGE 3.0 with his comp and mine so I can steal his cpu power to help me render.
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whisk
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PostPosted: Sun Jan 11, 2009 6:33 am    Post subject: Reply with quote

Slappy101 wrote:
My dad's comp has a quad core 3.0 ghz and 2 Nvidia gtx280's, 8 gigs of RAM and 2 TB of internal HD space. I'm gonna set up SMEDGE 3.0 with his comp and mine so I can steal his cpu power to help me render.


lawl ebil
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gogodr
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PostPosted: Sun Jan 11, 2009 9:30 am    Post subject: Reply with quote

looking foward the rendered image >.> though you must have a crappy PC >.> I work with cinema 4D and the longest single frame work time I waited for a render was of 5 minutes
5 particles emisors with an outcome of 15000 particles each one,
glows, reflection , self ilumination , cast shadows , scene lights
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