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Tic Tac Toe version 2
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Benji
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PostPosted: Wed Feb 04, 2009 9:27 am    Post subject: Reply with quote

Garfield wrote:
nwongfeiying wrote:
I was asking because I was going to make a Gomaku game and you can't just hard-code that sucker...unless you plan on wasting years of your life.

You are right

number the fields(for their names) from uper left to lower right
then its like
X - 1 = "X" and X - 2 = "X" and X - 3 = "X" and X - 4 = "X"
for checking to left, would still be much cause of the fields that are not so deep in middle, don't know

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nwongfeiying
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PostPosted: Thu Feb 05, 2009 9:22 pm    Post subject: Reply with quote

I wonder how Nexon did it. They have the 3 x 3 rule in there too.
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jdm
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PostPosted: Thu Feb 05, 2009 9:25 pm    Post subject: Reply with quote

What language did you program this in and are you planning to release the source?
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nog_lorp
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PostPosted: Sun Feb 08, 2009 10:17 pm    Post subject: Reply with quote

nwongfeiying wrote:
I wonder how Nexon did it. They have the 3 x 3 rule in there too.


Why don't you look? Very Happy

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nwongfeiying
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PostPosted: Mon Feb 09, 2009 6:22 pm    Post subject: Reply with quote

nog_lorp wrote:
nwongfeiying wrote:
I wonder how Nexon did it. They have the 3 x 3 rule in there too.


Why don't you look? Very Happy


How so? Are you suggest that I should hack Nexon in hopes that they keep the source code of their game on there?
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nog_lorp
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PostPosted: Tue Feb 10, 2009 5:07 am    Post subject: Reply with quote

No, I'm suggesting that you should reverse engineer it Razz
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nwongfeiying
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PostPosted: Wed Feb 11, 2009 7:25 pm    Post subject: Reply with quote

The Maple Story client...hmm....I don't know. I'm not an expert on reverse engineering and something tells me that Nexon is going to make it hard on me.
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92Garfield
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PostPosted: Mon Feb 16, 2009 12:18 pm    Post subject: Reply with quote

jdm wrote:
What language did you program this in and are you planning to release the source?


VB (not .Net), I'm not going to release the source..

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mathewthe2
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PostPosted: Wed Feb 18, 2009 5:02 am    Post subject: Reply with quote

Epic Cat Garfield wrote:
jdm wrote:
What language did you program this in and are you planning to release the source?


VB (not .Net), I'm not going to release the source..

have more creation.....they are so much vb tic tac toe sources out ther

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Geek4Ever
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PostPosted: Mon Mar 16, 2009 11:33 am    Post subject: Reply with quote

its easy to beat just chose
THEN U WIN

middle Left
Bottom Left
Top Left
Middle
Top Middle
Top Right
Shocked
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V.A.C.H.
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PostPosted: Mon Mar 16, 2009 12:08 pm    Post subject: Reply with quote

Lol i made a tic tac toe in vb too for my grade 10 summative Very Happy if you don't mind sharing can u tell me how u check for a win. Or just tell me what type of loop you used ie. For loop , WHile loop etc.
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92Garfield
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PostPosted: Mon Mar 16, 2009 4:30 pm    Post subject: Reply with quote

There are exactly 8 ways of winning! in numbers 8 in word eight

use if

then number nothing = 0, x = 1, O = 2

for i = 1 to 2
the 8 if conditions
next i

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V.A.C.H.
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PostPosted: Tue Mar 17, 2009 8:44 am    Post subject: Reply with quote

without using ifs.. thats so noobish...and takes a bunch of lines
i did it with for loops.

theres a pattern if you looks close between the 8 ways of winning.

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92Garfield
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PostPosted: Wed Mar 18, 2009 1:37 pm    Post subject: Reply with quote

V.A.C.H. wrote:
without using ifs.. thats so noobish...and takes a bunch of lines
i did it with for loops.

theres a pattern if you looks close between the 8 ways of winning.


24 ifs for comp x, comp y win and stop winning
would be 96 but stays 24 with a lil thinking

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V.A.C.H.
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PostPosted: Wed Mar 18, 2009 4:59 pm    Post subject: Reply with quote

1. did you make two AI's an Offensive and Defensive?
2. For the (offensive) AI did you use the following method?
Code:
1. put x in random spot
2. check if there is any O's in the horizontal, if there isn't put it in vertical
3. put x in random spot
4. repeat 2
5. repeat 1
6. repeat 2
~ so on...
 

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