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Request: Help In making a Assault Cube Trainer

 
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mrmcbot
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Joined: 14 Mar 2007
Posts: 32

PostPosted: Tue Dec 30, 2008 11:27 pm    Post subject: Request: Help In making a Assault Cube Trainer Reply with quote

I want info on what program and steps I would need to go over in order to make a trainer or exploits for a game called Assault Cube. It's a basic online FPS that has zero hack protection, and data is stored client side.

The file is only 40MB - http://assault.cubers.net/download.html

* Please don't tell me "use the search button nub" because this game is updated every so often and trainers made in that version will be obsolete in the next and will need to be re-made. There are no tuts. or public hacks for this and I will continue to update and release this trainer if I get help in learning how to make it. You will receive +Rep and will be given credits in every version of my trainer IF you help me make it.
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M.
Master Cheater
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Joined: 09 Dec 2007
Posts: 267
Location: wat

PostPosted: Wed Dec 31, 2008 7:57 am    Post subject: Reply with quote

Wrong section
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lolOkayBailolOkayBailolOk
Master Cheater
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Joined: 23 Jun 2007
Posts: 307

PostPosted: Wed Dec 31, 2008 2:47 pm    Post subject: Re: Request: Help In making a Assault Cube Trainer Reply with quote

mrmcbot wrote:
It's a basic online FPS that has zero hack protection, and data is stored client side.
.


Health, Ammo, Armor, damage, and player1 pointer are all client-sided. However you can use speed-hack from function QueryPerformanceCounter. The game is entirely open-source.
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