Posted: Fri Dec 12, 2008 5:35 am Post subject: Transparency
hello, master programmers!
im trying to make stylish window which some parts are transparent to the desktop window using SetWindowLong() and SetLayeredWindowAttributes(), LWA_COLORKEY, regions, stuffs like that but it doesn't seem to work on DOUBLE BUFFER (backDC flips to frontDC). i get pure bLack screen whenever i do so. But works perfectly on single buffer.
any possible solution? _________________
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GameDev
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