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[Semi-Easy]ReverseMe

 
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&Vage
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Joined: 25 Jul 2008
Posts: 1053

PostPosted: Sun Nov 23, 2008 10:33 am    Post subject: [Semi-Easy]ReverseMe Reply with quote

I was bored =/

Last edited by &Vage on Mon Nov 24, 2008 10:57 am; edited 1 time in total
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GMZorita
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Joined: 21 Mar 2007
Posts: 1361

PostPosted: Sun Nov 23, 2008 10:54 am    Post subject: Reply with quote


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smartz993
I post too much
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Joined: 20 Jun 2006
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PostPosted: Sun Nov 23, 2008 11:13 am    Post subject: Reply with quote

GMZorita is gay, he just changed the text in the dump. : [ loser


http://forum.cheatengine.org/files/reverseme1_345.rar
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GMZorita
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PostPosted: Sun Nov 23, 2008 11:21 am    Post subject: Reply with quote

lol he said thats all I had to do.
Ya right, at least I have my dignity to found stuff by myself, I dont have to go on msn and ask for stuff that I'm not capable of finding.

"Oh did the Mobs structs changed?"
"Oh and what offset is the mobid stored ?"
"Ya the base pointer would be great!"

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Last edited by GMZorita on Sun Nov 23, 2008 11:27 am; edited 1 time in total
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smartz993
I post too much
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Joined: 20 Jun 2006
Posts: 2013
Location: USA

PostPosted: Sun Nov 23, 2008 11:26 am    Post subject: Reply with quote

When did I go on MSN and ask for help from anyone?

I hate your stupid assumptions.



GMZorita wrote:

"Oh did the Mobs structs changed?"
"Oh and what offset is the mobid stored ?"
"Ya the base pointer would be great!"


Don't put quotations, as those aren't quotes.

I started playing maple after patches and patches, and asked you if you knew anything about the Mob structure changing, and you told me you would give me the address. I didn't ask for it, I just didn't disagree with your act. Stop bitching.
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Slugsnack
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Joined: 24 Jan 2007
Posts: 1857

PostPosted: Sun Nov 23, 2008 3:49 pm    Post subject: Reply with quote

interesting method, not too new.. however i haven't seen loop instruction used in a while. there's a good reason for that though. it's horribly inefficient in terms of how many clock cycles it takes to execute. would be quicker to manually use a register as counter and do it that way.
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&Vage
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Joined: 25 Jul 2008
Posts: 1053

PostPosted: Mon Nov 24, 2008 10:58 am    Post subject: Reply with quote

Uploaded new version Smile. Try it now.
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GMZorita
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Joined: 21 Mar 2007
Posts: 1361

PostPosted: Mon Nov 24, 2008 12:06 pm    Post subject: Reply with quote

Code:
00401112   ? 52             PUSH EDX <- 0
00401113   ? 50             PUSH EAX <- EAX=00402096 (reversem.00402096), ASCII "Lose"
00401114   ? 50             PUSH EAX <- EAX=00402096 (reversem.00402096), ASCII "Lose"
00401115   ? 52             PUSH EDX <- 0
00401116   ? 68 23114000    PUSH reversem.00401123
0040111B   ? FF35 7C204000  PUSH DWORD PTR DS:[<&user32.MessageBoxA>>;  user32.MessageBoxA
00401121   ? C3             RETN

lol i liked it.

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