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yoyonerd Grandmaster Cheater
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Joined: 26 Apr 2008 Posts: 699 Location: -->formerly yoyonerd<--
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Posted: Sun Nov 16, 2008 10:56 pm Post subject: [Challenge]HelicopterGame.net AI Bot |
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Simple as that, u can see by looking at helicoptergame.net
It is flash, easy to hack, but thats not the point
Nobody I know could do it
All i can think of is using pixel detection, and mouse clicks
It is a challenge, but I can't really provide a prize, its one of those things that doesn't have much of a reason to do, but trying to do it will give you one hell of a headache
good luck, and for the record, i got pwnd by this so, yeah ._.
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nwongfeiying Grandmaster Cheater
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Joined: 25 Jun 2007 Posts: 695
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Posted: Mon Nov 17, 2008 3:59 pm Post subject: |
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I don't see the benefit in hacking flash games Why not just decompile it and change the variables?
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yoyonerd Grandmaster Cheater
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Joined: 26 Apr 2008 Posts: 699 Location: -->formerly yoyonerd<--
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Posted: Mon Nov 17, 2008 11:50 pm Post subject: |
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| nwongfeiying wrote: | I don't see the benefit in hacking flash games Why not just decompile it and change the variables? |
thats the point of botting it, u want it to look completely legit
reason for, is because its so hard, its a simple concept, but very challenging
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pkedpker Master Cheater
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Joined: 11 Oct 2006 Posts: 412
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Posted: Tue Nov 18, 2008 12:32 am Post subject: |
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to make a bot for this the easy part would be to detect pixels at the very end of the right a whole line and if a part of that line is filled in find out how big.. and calculate the dodge points then use some crazy formula with time of flying and the fall rate so you would know when to hold mouse button really hard rofl.. but its possible but very hard!
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nog_lorp Grandmaster Cheater
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Joined: 26 Feb 2006 Posts: 743
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Posted: Tue Nov 18, 2008 2:23 am Post subject: |
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Sounds like an excellent project. Get started!
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pkedpker Master Cheater
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Joined: 11 Oct 2006 Posts: 412
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Posted: Tue Nov 18, 2008 9:10 pm Post subject: |
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i found out its a bit easier to do this then i thought since the helicopter never moves.. you could detect the wall where the new walls pop out at the same time detect a line where your helicopter is.. to find out where it is.. and sending maybe mouse clicks at a millisecond could make it very accurate to dodge all em.. but its a very frustrating project I'd suggest using AutoIt or Scar for this to know if u failed not to waste more time with C++/VB whatever
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Spawnfestis GO Moderator
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Joined: 02 Nov 2007 Posts: 1746 Location: Pakistan
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Posted: Wed Nov 19, 2008 9:07 am Post subject: |
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| nog_lorp wrote: | | Sounds like an excellent project. Get started! |
lmao.
Anyways, decompile/find monster x/y, bullet x/y, loop through - make AI.
Easy.
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CLICK TO HAX MAPLESTORAY ^ !!!! |
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