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ElectroFusion Grandmaster Cheater
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Joined: 17 Dec 2006 Posts: 786
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Posted: Mon Nov 10, 2008 3:02 pm Post subject: Building a 3d game |
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What should I program it in? I have already make some characters and a map.
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| qwerty147 wrote: |
| ghostonline wrote: |
what world are you in?
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bera
but i live in NZ
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HomerSexual Grandmaster Cheater Supreme
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Joined: 03 Feb 2007 Posts: 1657
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Posted: Mon Nov 10, 2008 3:04 pm Post subject: |
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dude, good luck. I can link you to a c++ advanced directx ebook with source code.
It's one of the most intense things ever. Don't take it lightly
oh and trust me, your char sprites will suck
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ElectroFusion Grandmaster Cheater
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Posted: Mon Nov 10, 2008 3:25 pm Post subject: |
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I've been making sprites for years mate, i think im doing fine on that.
I'll just go on about learning and see where it takes me.
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| qwerty147 wrote: |
| ghostonline wrote: |
what world are you in?
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bera
but i live in NZ
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Jorg hi I post too much
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Joined: 24 Dec 2007 Posts: 2276 Location: Minnesota
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Posted: Mon Nov 10, 2008 4:32 pm Post subject: |
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Lol 3D game, I made one in direct x But in my case you should start with something easier or if you wan't to make a 3D game right now go to yoyogames.com and get gamemaker, there is a 3D tutorial I think...
It took me 1.5 years to finish...
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Last edited by Jorg hi on Tue Nov 11, 2008 4:31 pm; edited 1 time in total |
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hcavolsdsadgadsg I'm a spammer
Reputation: 26
Joined: 11 Jun 2007 Posts: 5801
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Posted: Mon Nov 10, 2008 5:07 pm Post subject: |
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1. Learn a language first.
2. The math alone is going to kick your ass, let alone learning the API.
3. You seriously underestimate this task.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25875 Location: The netherlands
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Posted: Mon Nov 10, 2008 6:32 pm Post subject: Re: Building a 3d game |
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| ElectroFusion wrote: | | What should I program it in? I have already make some characters and a map. |
If you want it easy, try direct3D and C#.
get the DirectX SDK and read through the docs and tutorials as a starting point
Also, learn a bit about linear algebra, it'll help
as for your experience in sprites, just throw that away, useless experience when doing 3d models. Go learn modeling and texturing (well, I guess you could use sprites, but really, it'll look bad. Play doom 1 or doom2 and look at the monsters. Those are sprites...)
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kitterz Grandmaster Cheater Supreme
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Joined: 24 Dec 2007 Posts: 1268
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Posted: Mon Nov 10, 2008 6:50 pm Post subject: Re: Building a 3d game |
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| Dark Byte wrote: | | ElectroFusion wrote: | | What should I program it in? I have already make some characters and a map. |
If you want it easy, try direct3D and C#.
get the DirectX SDK and read through the docs and tutorials as a starting point
Also, learn a bit about linear algebra, it'll help
as for your experience in sprites, just throw that away, useless experience when doing 3d models. Go learn modeling and texturing (well, I guess you could use sprites, but really, it'll look bad. Play doom 1 or doom2 and look at the monsters. Those are sprites...) |
Linear algerbra is not that hard, to add. Trig is easy too. But what's really challenging is getting into those calculus questions
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Frostbyt3 Master Cheater
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Joined: 07 Jan 2008 Posts: 323 Location: Australia
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Posted: Mon Nov 10, 2008 10:50 pm Post subject: |
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If you have about a year of code experience, don't hesitate in choosing the Torque Engine.
If your a little more advanced or a dot net fanboy, then Visual3d.net(Name and URL) could be up your alley.
If your into the nitty gritty and like c++, then grab OGRE and hack on Raknet and whatever else and your good to go.
PM me if you want more information on these engines or help choosing.
PS: Try Devmaster.net to look for engines.
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nog_lorp Grandmaster Cheater
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Noz3001 I'm a spammer
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Joined: 29 May 2006 Posts: 6220 Location: /dev/null
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Frostbyt3 Master Cheater
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Joined: 07 Jan 2008 Posts: 323 Location: Australia
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Posted: Tue Nov 11, 2008 3:01 am Post subject: |
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| noz3001 wrote: | | http://creators.xna.com/en-GB/ |
XNA I've found is not fantastic for 3D, and is much better used for 2d and/or simpler games, due to the RAD nature of C#. Prove me wrong, but I prefer a much higher-level package.
If you want C#, try NeoAxis engine or Axiom(Which is just for rendering graphics).
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Noz3001 I'm a spammer
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Joined: 29 May 2006 Posts: 6220 Location: /dev/null
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Posted: Tue Nov 11, 2008 8:30 am Post subject: |
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| Frostbyt3 wrote: | | noz3001 wrote: | | http://creators.xna.com/en-GB/ |
XNA I've found is not fantastic for 3D, and is much better used for 2d and/or simpler games, due to the RAD nature of C#. Prove me wrong, but I prefer a much higher-level package.
If you want C#, try NeoAxis engine or Axiom(Which is just for rendering graphics). |
HIGHER-LEVEL? What, you prefer VB or something. C# is fine and even runs on the xbox360. Of course, lower level languages are gonna be needed in a massive game though.
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dnsi0 I post too much
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Joined: 04 Jan 2007 Posts: 2674
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Posted: Tue Nov 11, 2008 10:38 am Post subject: |
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| You can program a decent d3d game with vb6... >.<
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Spawnfestis GO Moderator
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Joined: 02 Nov 2007 Posts: 1746 Location: Pakistan
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Posted: Tue Nov 11, 2008 10:41 am Post subject: |
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| dnsi0 wrote: | | You can program a decent d3d game with vb6... >.< |
No.
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dnsi0 I post too much
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Posted: Tue Nov 11, 2008 10:49 am Post subject: |
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| Why not?
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