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sportskid300 Grandmaster Cheater Reputation: 0
Joined: 22 Jun 2006 Posts: 944 Location: You Wish.
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Posted: Sun Nov 19, 2006 10:31 pm Post subject: |
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Well heres a bump for a great topic.
Couple questions though:
1) To move the address of UberX to the EIP of CS EAX X (enabling UberVac)
would I use:
Code: |
jmp //CS EAX X address
mov eip, //UberX address |
Well, since UberX changes every time you enable, that wouldn't work, would it?
2) To choos an address to change the register of, do I jmp there?
Thanks.
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TheSorc3r3r I post too much Reputation: 0
Joined: 06 Sep 2006 Posts: 2404
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Posted: Mon Nov 20, 2006 4:44 pm Post subject: |
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sportskid300 wrote: | Well heres a bump for a great topic.
Couple questions though:
1) To move the address of UberX to the EIP of CS EAX X (enabling UberVac)
would I use:
Code: |
jmp //CS EAX X address
mov eip, //UberX address |
Well, since UberX changes every time you enable, that wouldn't work, would it?
2) To choos an address to change the register of, do I jmp there?
Thanks. |
You can't mov eip. You can, however, redirect an address by changing the opcode.
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Don't laugh, I'm still learning photoshop! |
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Bepetemish Grandmaster Cheater Reputation: 0
Joined: 12 Apr 2006 Posts: 564 Location: The Netherlands, GreenMile
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Posted: Thu Nov 23, 2006 1:49 am Post subject: |
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This should be a sticky... come on Dark Byte, where are you.. Many ASM questions will be awnsered with this tutorial and it will give peaple a start, with this information they know enough to use google if they wan't to know more.
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Themage243 Grandmaster Cheater Reputation: 0
Joined: 28 Oct 2006 Posts: 660
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Posted: Wed Nov 29, 2006 9:00 pm Post subject: |
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hmm well this is a nice guide i learned alot of stuff but i still didnt learn how to make scripts i know what everything means and the examples are good , imma try to make a simple script and just see if it works ill post here my results...imma try to make a script lol
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sportskid300 Grandmaster Cheater Reputation: 0
Joined: 22 Jun 2006 Posts: 944 Location: You Wish.
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Posted: Mon Dec 04, 2006 6:49 pm Post subject: |
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Bumping this...great thread
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Grytolle How do I cheat? Reputation: 0
Joined: 27 Nov 2006 Posts: 6
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Posted: Mon Dec 04, 2006 11:52 pm Post subject: |
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I suppose any information that seems a bit lacking is made so on purpose
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SevenBananas Newbie cheater Reputation: 0
Joined: 08 Dec 2006 Posts: 10 Location: New Zealand
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Posted: Fri Dec 08, 2006 6:14 am Post subject: |
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Thanks for the great tutorial. I now know enough about AA to start learning how the already released scripts work, how to edit scripts to do different things, and hopefully later how to write my own. This was really helpful.
I'm only new to this forum, but I'll rep you once I'm allowed to
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Angel01 Expert Cheater Reputation: 0
Joined: 29 Oct 2006 Posts: 161 Location: A Place Where you will Never Imagine
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Posted: Sun Dec 17, 2006 6:34 pm Post subject: allocate |
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hey TheSorc3r3r thx for the great tut i printed it out and studied it for half an hour but there is something i dont understand. In the allocate part
Example Alloc(Cow,1024)
the 1024 is the bytes of memory right? How do i choose how much memory to put for it? some in your tut u put 4,some u put 1024 so how do you choose how much bytes of memory u put for it?
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LOvebugs Expert Cheater Reputation: 0
Joined: 18 Apr 2006 Posts: 113
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Posted: Wed Dec 20, 2006 11:50 am Post subject: |
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ownage TuT! +rep
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fullofrice Newbie cheater Reputation: 0
Joined: 25 Dec 2006 Posts: 12
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Posted: Mon Dec 25, 2006 4:21 am Post subject: |
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Hi,
I'm having trouble with this .
code below:
Code: |
[ENABLE]
registersymbol(ammo)
alloc(ammo,4)
ammo:
mov eax, [ammo_address]
cmp eax,27
nop
[DISABLE]
unregistersymbol(ammo)
dealloc(ammo)
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it just gives me some access violation error.
it moves the value of ammo address to eax and compares if its equal to 27.
if its equal it nops it? am i correct?
what ammo address would i use btw?
the address when u defeat the dma
or the address u find when u don't defeat the dma.
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mew ichigo Newbie cheater Reputation: 0
Joined: 27 Nov 2006 Posts: 10
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Posted: Tue Dec 26, 2006 12:57 pm Post subject: |
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Quote: | Hi,
I'm having trouble with this Confused .
code below:
Code:
[ENABLE]
registersymbol(ammo)
alloc(ammo,4)
ammo:
mov eax, [ammo_address]
cmp eax,27
nop
[DISABLE]
unregistersymbol(ammo)
dealloc(ammo)
it just gives me some access violation error.
it moves the value of ammo address to eax and compares if its equal to 27.
if its equal it nops it? am i correct?
what ammo address would i use btw?
the address when u defeat the dma
or the address u find when u don't defeat the dma. |
ammo? i edit your script
Code: | [ENABLE]
registersymbol(ammo)
alloc(ammo,4)
ammo:
mov eax, [ammo_address]
cmp eax,27
je [ammo_address]
[ammo_address]:
nop
[DISABLE]
unregistersymbol(ammo)
dealloc(ammo) |
also can you make a codecave use eax as in replace eip?
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driger28rr Newbie cheater Reputation: 0
Joined: 21 Dec 2006 Posts: 10
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Posted: Fri Dec 29, 2006 10:27 am Post subject: |
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cool ty
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lolx Expert Cheater Reputation: 0
Joined: 21 Sep 2006 Posts: 185
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Posted: Sat Dec 30, 2006 7:49 pm Post subject: |
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I'm just learning asm, and i learned a lot from this. I just have a small question: How do you know how much bytes to alloc?
and How do you find addresses for new vacs? Do i just go nopping random addresses?
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m0nkey Expert Cheater Reputation: 0
Joined: 06 Jun 2006 Posts: 132
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Posted: Sun Dec 31, 2006 4:09 am Post subject: |
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I don't understand one thing that is:
Compare:
Push eax
Push ebx
Mov eax,[00]
Mov ebx,[01]
Cmp eax, ebx
Pop eax
Pop ebx
Jg You
Jl Me
between Mov eax and [00] is no space
between Cmp eax, ebx is a space and I want to know why that is...
By the way, it's a GREAT tut
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kkid28 Expert Cheater Reputation: 0
Joined: 30 Sep 2006 Posts: 110 Location: The only flat part of the planet.
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Posted: Sun Dec 31, 2006 4:20 am Post subject: |
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I'm pretty sure spacing between eax,ebx or eax, ebx isn't important. I think it's a one space max but there doesn't have to be. Correct me if I'm wrong, but as far as I'm concerned it's a neatness thing.
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