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		| TraxMate Master Cheater
 
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				|  Posted: Sun Oct 26, 2008 3:00 am    Post subject: [C++] Pixels |   |  
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				| This is a little program I made to master(kinda..) GetPixel  . It allows you to read the RGB value from a certain point and I made it so you can draw at the screen ^^. 
   
 Source is included.
 
 
 
 
 
 
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		| Noz3001 I'm a spammer
 
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				|  Posted: Sun Oct 26, 2008 4:08 am    Post subject: |   |  
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				| You should draw a line between the pixels in the Draw part. Will make it look better. ^_^ |  | 
	
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		| TraxMate Master Cheater
 
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				|  Posted: Sun Oct 26, 2008 4:22 am    Post subject: |   |  
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				| How do you mean? I don't understand :S. Could you explain better? 	  | noz3001 wrote: |  	  | You should draw a line between the pixels in the Draw part. Will make it look better. ^_^ | 
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		| blackmorpheus Expert Cheater
 
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				|  Posted: Sun Oct 26, 2008 4:30 pm    Post subject: |   |  
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				| doesnt work |  | 
	
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		| --Pillboi-- Grandmaster Cheater Supreme
 
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				|  Posted: Mon Oct 27, 2008 1:30 pm    Post subject: |   |  
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				| Don't spam blackmorpheus   _________________
 
     Enter darkness, leave the light, Here be nightmare, here be fright...
 Earth and Water, Fire and Air. Prepare to meet a creature rare.
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		| hcavolsdsadgadsg I'm a spammer
 
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				|  Posted: Mon Oct 27, 2008 4:48 pm    Post subject: |   |  
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				| 1. You never release your DC. 
 2. Sleeping your main loop is pointless, since it will just wait for input at the start.
 
 3. Why are you using printf instead of cout?
 
 4. You can use the RGB macro instead of splitting up your COLORREF.
 
 instead of:
  	  | Code: |  	  | COLORREF Color = GetPixel(hdc, x, y); BYTE Red, Green, Blue;
 Red = GetRValue(Color);
 Green = GetGValue(Color);
 Blue = GetBValue(Color);
 if(Red == r, Green == g, Blue == b)
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 You can just do
  	  | Code: |  	  | if(Color == RGB(r, g, b)) | 
 
 or even
 
 
  	  | Code: |  	  | if(GetPixel(hdc, x, y) == RGB(r, g, b)) | 
 
 5. ERROR_SUCCESS may be more descriptive than FALSE...
 
 6. You can do:
 instead of 	  | Code: |  	  | while(!GetAsyncKeyState(VK_F12)) | 
 within the loop. 	  | Code: |  	  | if(GetAsyncKeyState(VK_F12)) draw = false;
 | 
 
 7. Just get the DC once instead of OVER AND OVER.
 
 8. You'll probably find a switch statement neater.
 
 
 SOME FOOD FOR THOUGHT. GDI is fun.
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		| TraxMate Master Cheater
 
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				|  Posted: Tue Oct 28, 2008 7:03 am    Post subject: |   |  
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				| Thanks slovach, that was some usefull tips. |  | 
	
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		| --Pillboi-- Grandmaster Cheater Supreme
 
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				|  Posted: Tue Oct 28, 2008 9:26 am    Post subject: |   |  
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				|  	  | slovach wrote: |  	  | 6. You can do: instead of 	  | Code: |  	  | while(!GetAsyncKeyState(VK_F12)) | 
 within the loop. 	  | Code: |  	  | if(GetAsyncKeyState(VK_F12)) draw = false;
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 | 
 I haven't looked at his code, but those statements do different things.
 Your code will only draw while F12 is not down, where as his code will stop drawing all together.
   _________________
 
     Enter darkness, leave the light, Here be nightmare, here be fright...
 Earth and Water, Fire and Air. Prepare to meet a creature rare.
 Enter now if you dare, Enter now the dragon's lair.
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		| TraxMate Master Cheater
 
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				|  Posted: Tue Oct 28, 2008 10:40 am    Post subject: |   |  
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				| If you look at my code you can see that that method is better than the one I used. 	  | --Pillboi-- wrote: |  	  |  	  | slovach wrote: |  	  | 6. You can do: instead of 	  | Code: |  	  | while(!GetAsyncKeyState(VK_F12)) | 
 within the loop. 	  | Code: |  	  | if(GetAsyncKeyState(VK_F12)) draw = false;
 | 
 | 
 I haven't looked at his code, but those statements do different things.
 Your code will only draw while F12 is not down, where as his code will stop drawing all together.
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		| hcavolsdsadgadsg I'm a spammer
 
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				|  Posted: Tue Oct 28, 2008 12:26 pm    Post subject: |   |  
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				|  	  | --Pillboi-- wrote: |  	  |  	  | slovach wrote: |  	  | 6. You can do: instead of 	  | Code: |  	  | while(!GetAsyncKeyState(VK_F12)) | 
 within the loop. 	  | Code: |  	  | if(GetAsyncKeyState(VK_F12)) draw = false;
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 | 
 I haven't looked at his code, but those statements do different things.
 Your code will only draw while F12 is not down, where as his code will stop drawing all together.
  | 
 
 Wrong. The condition is met, so the loop stops.
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		| --Pillboi-- Grandmaster Cheater Supreme
 
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				|  Posted: Tue Oct 28, 2008 3:00 pm    Post subject: |   |  
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				| Sorry, yes your right. For some reason I was thinking that those statements were within a constant loop. _________________
 
     Enter darkness, leave the light, Here be nightmare, here be fright...
 Earth and Water, Fire and Air. Prepare to meet a creature rare.
 Enter now if you dare, Enter now the dragon's lair.
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		| nog_lorp Grandmaster Cheater
 
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				|  Posted: Tue Oct 28, 2008 4:37 pm    Post subject: |   |  
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				|  	  | slovach wrote: |  	  | 3. Why are you using printf instead of cout? | 
 
 stdio is faster?
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		| hcavolsdsadgadsg I'm a spammer
 
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				|  Posted: Tue Oct 28, 2008 4:54 pm    Post subject: |   |  
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				|  	  | nog_lorp wrote: |  	  |  	  | slovach wrote: |  	  | 3. Why are you using printf instead of cout? | 
 
 stdio is faster?
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 Yeah, who needs to use ASM or anything in speed critical parts? Just replace your cout's with printf's.
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		| Silent Storm Advanced Cheater
 
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				|  Posted: Sun Mar 29, 2009 6:11 am    Post subject: |   |  
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				| Could you reupp the files pls   |  | 
	
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		| TraxMate Master Cheater
 
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				|  Posted: Sat Apr 18, 2009 2:09 pm    Post subject: |   |  
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				| No I don't have the files left on my pc, sorry. 	  | Silent Storm wrote: |  	  | Could you reupp the files pls  | 
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