| View previous topic :: View next topic |
| Author |
Message |
Goddess Expert Cheater
Reputation: 0
Joined: 24 Oct 2008 Posts: 194 Location: Kyoto, Japan
|
Posted: Sun Oct 26, 2008 11:21 am Post subject: Standard (non-flash) Trainer help? [Visual Basic] |
|
|
Hey everyone,
I'm attempting to create a trainer for a game i recently hacked using CE, but the trainer I'm writing is going to be in VB. I have basic knowledge in flash trainer design, and have an idea of how to implement this into a non-flash game, however this brings up my problem:
how do i find the value names in non-flash games?
-or-
if possible, how do i use the hex memory addresses instead of the value names when creating the hacks?
Thanks much,
~Goddess
_________________
"unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep" - my daily unix command list
 |
|
| Back to top |
|
 |
NothingToShow Grandmaster Cheater Supreme
Reputation: 0
Joined: 11 Jul 2007 Posts: 1579
|
Posted: Sun Oct 26, 2008 11:27 am Post subject: |
|
|
I'd suggest you read this tutorial. It tells you what you need to know.
But instead of using TMK (some trainer maker kit I think), you can do it in Visual Basic by using WriteProcessMemory();.
|
|
| Back to top |
|
 |
Goddess Expert Cheater
Reputation: 0
Joined: 24 Oct 2008 Posts: 194 Location: Kyoto, Japan
|
Posted: Sun Oct 26, 2008 11:31 am Post subject: |
|
|
| Moller wrote: | I'd suggest you read [***cannot post URLS yet...***]. It tells you what you need to know.
But instead of using TMK (some trainer maker kit I think), you can do it in Visual Basic by using WriteProcessMemory();. |
"WriteProcessMemory()"
i take it that allows me to do the latter of the two?
_________________
"unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep" - my daily unix command list
 |
|
| Back to top |
|
 |
|