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CRISISxCupid I post too much
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Joined: 09 Jun 2007 Posts: 2256
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Posted: Mon Oct 20, 2008 1:34 pm Post subject: [?] Changing an addy (Read, not a stupid question) |
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Is there another way to edit an addy like in CE? Or a different way to read them? inb4packetediting.
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Spawnfestis GO Moderator
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Joined: 02 Nov 2007 Posts: 1746 Location: Pakistan
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Posted: Mon Oct 20, 2008 1:43 pm Post subject: |
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As what you mean with editing it "like CE" I have no idea, but I assume you're asking if you can edit "opcodes" (memory viewer) likewise with programming?
Well, you'd have to have some kind of byte translating function to interpret the bytes into opcodes.
For instance -
| Code: | public void conversion(int byte, string output):string {
switch (byte) {
case 90:
output = "nop";
break;
default:
output = "Error";
break;
}
return output; |
I'm used to C# if you take that as a consideriation as well, there might be smaller differences between the language you use.
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Last edited by Spawnfestis on Wed Oct 22, 2008 11:07 am; edited 3 times in total |
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CRISISxCupid I post too much
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Joined: 09 Jun 2007 Posts: 2256
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Posted: Mon Oct 20, 2008 1:44 pm Post subject: |
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No not what I mean. I mean like how CE edits the addy. Is there any way to edit it? Do you understand me now? I can't answer until tomorrow.
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--Pillboi-- Grandmaster Cheater Supreme
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Joined: 06 Mar 2007 Posts: 1383 Location: I don't understand the question. Is this a 1 to 10 thing?
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Posted: Mon Oct 20, 2008 1:46 pm Post subject: |
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You mean how he said?
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Spawnfestis GO Moderator
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Joined: 02 Nov 2007 Posts: 1746 Location: Pakistan
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Posted: Mon Oct 20, 2008 1:53 pm Post subject: |
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| iNcorrection wrote: | | No not what I mean. I mean like how CE edits the addy. Is there any way to edit it? Do you understand me now? I can't answer until tomorrow. |
Sorry I'm confused whether you're talking about making CE act differently or if you want to program some own program?
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GMZorita Grandmaster Cheater Supreme
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Joined: 21 Mar 2007 Posts: 1361
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Posted: Mon Oct 20, 2008 3:06 pm Post subject: |
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| Spawnfestis wrote: | As what you mean with editing it "like CE" I have no idea, but I assume you're asking if you can edit "opcodes" (memory viewer) likewise with programming?
Well, you'd have to have some kind of byte translating function to interpret the bytes into opcodes.
For instance -
| Code: | public void conversion(int byte, string output){
switch (byte) {
case 90:
output == "nop";
defaults:
output == "Error";
} |
I'm used to C# if you take that as a consideriation as well, there might be smaller differences between the language you use. |
| Code: | public string conversion(int byte, string output){
switch (byte) {
case 0x90:
output = "nop";
break;
default:
output = "Error";
break;
}
return output; |
Bet this works way better...
| iNcorrection wrote: | | No not what I mean. I mean like how CE edits the addy. Is there any way to edit it? Do you understand me now? I can't answer until tomorrow. |
http://msdn.microsoft.com/en-us/library/ms681674(VS.85).aspx
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Last edited by GMZorita on Tue Oct 21, 2008 4:04 pm; edited 1 time in total |
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Noz3001 I'm a spammer
Reputation: 26
Joined: 29 May 2006 Posts: 6220 Location: /dev/null
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Posted: Mon Oct 20, 2008 3:22 pm Post subject: |
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| It uses it's own ReadProcessMemory and WriteProcessMemory. Look for them in the driver.
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sponge I'm a spammer
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Joined: 07 Nov 2006 Posts: 6009
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Posted: Mon Oct 20, 2008 4:49 pm Post subject: |
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Load CE's driver and use the dbk32.dll (or whatever its called) to communicate with it.
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dnsi0 I post too much
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Posted: Mon Oct 20, 2008 4:58 pm Post subject: |
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| sponge wrote: | | Load CE's driver and use the dbk32.dll (or whatever its called) to communicate with it. |
If you really want to do it that way, You can find out a way to mount the ce driver. I can mount it but cant start it so its sad. then you use DeviceIOControl to send message into the driver.
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CRISISxCupid I post too much
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Joined: 09 Jun 2007 Posts: 2256
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Posted: Tue Oct 21, 2008 6:38 am Post subject: |
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Is there another function to edit memory in games?
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Noz3001 I'm a spammer
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Joined: 29 May 2006 Posts: 6220 Location: /dev/null
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Posted: Tue Oct 21, 2008 7:37 am Post subject: |
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| iNcorrection wrote: | | Is there another function to edit memory in games? |
Injecting a DLL and using basic operators.
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CRISISxCupid I post too much
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Joined: 09 Jun 2007 Posts: 2256
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Posted: Tue Oct 21, 2008 9:34 am Post subject: |
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| noz3001 wrote: | | iNcorrection wrote: | | Is there another function to edit memory in games? |
Injecting a DLL and using basic operators. |
I mean like in the style of a CE.
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nog_lorp Grandmaster Cheater
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Joined: 26 Feb 2006 Posts: 743
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Posted: Tue Oct 21, 2008 12:22 pm Post subject: |
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No. Read/WriteProcessMemory, inject a dll, or use an alternative that implementation of Read/WrieProcessMemory to bypass anti-cheat (read: use dbk). Every possible solution has been posted here.
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CRISISxCupid I post too much
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Joined: 09 Jun 2007 Posts: 2256
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Posted: Tue Oct 21, 2008 12:56 pm Post subject: |
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| nog_lorp wrote: | | No. Read/WriteProcessMemory, inject a dll, or use an alternative that implementation of Read/WrieProcessMemory to bypass anti-cheat (read: use dbk). Every possible solution has been posted here. |
Alright. Thanks Nog_lorp :]
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smartz993 I post too much
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Joined: 20 Jun 2006 Posts: 2013 Location: USA
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Posted: Tue Oct 21, 2008 2:37 pm Post subject: |
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| GMZorita wrote: | | Spawnfestis wrote: | As what you mean with editing it "like CE" I have no idea, but I assume you're asking if you can edit "opcodes" (memory viewer) likewise with programming?
Well, you'd have to have some kind of byte translating function to interpret the bytes into opcodes.
For instance -
| Code: | public void conversion(int byte, string output){
switch (byte) {
case 90:
output == "nop";
defaults:
output == "Error";
} |
I'm used to C# if you take that as a consideriation as well, there might be smaller differences between the language you use. |
| Code: | public tring conversion(int byte, string output){
switch (byte) {
case 0x90:
output = "nop";
break;
default:
output = "Error";
break;
}
return output; |
Bet this works way better... |
Bet you get errors and it doesn't. :]
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