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need help with non static address

 
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pilgrams
Expert Cheater
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Joined: 25 Apr 2011
Posts: 203

PostPosted: Tue May 24, 2011 7:47 pm    Post subject: need help with non static address Reply with quote

Ok, I found the health of a non static address so how can i fix it where I can have unlimited health? So does this look right, I have the address just need to know how I can make my health unlimited?

alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [ebx],edx
mov al,[esi+2C]

exit:
jmp returnhere

"TMNTGame.exe"+358E9A:
jmp newmem
returnhere:




alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [ecx+64],eax
mov al,01

exit:
jmp returnhere

"TMNTGame.exe"+34A6F5:
jmp newmem
returnhere:
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Geri
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Joined: 05 Feb 2010
Posts: 5636

PostPosted: Tue May 24, 2011 8:46 pm    Post subject: Reply with quote

My old god mode script for TMNT 2007.

Code:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

005E99D8:
jmp newmem
nop
returnhere:

newmem: //this is allocated memory, you have read,write,execute access
cmp [esi+00000170],0
je exit


originalcode:
mov [esi+00000174],eax

exit:
jmp returnhere

 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
005E99D8:
mov [esi+00000174],eax
//Alt: db 89 86 74 01 00 00

_________________
My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

Don't request cheats or updates.
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pilgrams
Expert Cheater
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Joined: 25 Apr 2011
Posts: 203

PostPosted: Wed May 25, 2011 10:12 am    Post subject: Reply with quote

Ok, I will use your script. So here another code using the vehdebugger. So where did you find this information in your code? In the code i found the last part do I just delete that? I am also guessing does the dealloc mean disable? So where did you find this "//Alt: db 89 86 74 01 00 00" cause I am looking and I have not seen it yet? So never mind I found db 89 86 74 01 00 00 and what about //Alt: what does this command do?

Also how did you know how to change it to this "[esi+00000170],0" cause I didn't see this and how to know what to change it to? Also as I was writing what you wrote into my code I had errors on some lines so I had to do it again until it became a script.

your code

005E99D8:
jmp newmem
nop
returnhere:

newmem: //this is allocated memory, you have read,write,execute access
cmp [esi+00000170],0
je exit

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
005E99D8:
mov [esi+00000174],eax
//Alt: db 89 86 74 01 00 00




what I found


alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov [esi+00000174],eax

exit:
jmp returnhere

"TMNTGame.exe"+1E99D8:
jmp newmem
nop
returnhere:
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Geri
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Reputation: 111

Joined: 05 Feb 2010
Posts: 5636

PostPosted: Wed May 25, 2011 11:08 am    Post subject: Reply with quote

Quote:
//Alt: what does this command do?


Nothing. It is a comment. Those bytes are the original code in hex, in case you want to restore them that way instead of letting CE to compile the original code (sometimes it is useful because CE is compiling a few things differently than some games).

Quote:
Also how did you know how to change it to this "[esi+00000170],0"


I didn't change it. It is a compare to check the player ID. If it is 0, it means that the structure is belonging to the player and the code which is changing the health will be skipped over. If it is not 0, everything will go as usual and the health will be changed.

_________________
My trainers can be found here: http://www.szemelyesintegracio.hu/cheats

If you are interested in any of my crappy articles/tutorials about CE and game hacking, you can find them here:
http://www.szemelyesintegracio.hu/cheats/41-game-hacking-articles

Don't request cheats or updates.
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pilgrams
Expert Cheater
Reputation: 0

Joined: 25 Apr 2011
Posts: 203

PostPosted: Wed May 25, 2011 12:47 pm    Post subject: Reply with quote

Ok, here is infinite rage mode script. Thanks for geri for the help he gave to make this script possible.


[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)

005A9FC3:
jmp newmem
nop
returnhere:

newmem: //this is allocated memory, you have read,write,execute access
mov eax,1569325056



originalcode:
mov [edi+00000C84],eax

exit:
jmp returnhere



[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
005A9FC3:
mov [edi+00000C84],eax
//Alt: db 89 87 84 0C 00 00
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