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[Team] Working on Endless-Online Server Source
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IWannaWin
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PostPosted: Fri Sep 19, 2008 5:34 pm    Post subject: [Team] Working on Endless-Online Server Source Reply with quote

I'm going to start working on a Endless-Online (Endless-Online Home Page) server source so we could make our own server.

Why are you doing this:
I'm doing this as practice. I've never coded a server from nothing before, but I learn fast and I think we could do it.

I want to help:
Make an account on Assembla and send me an email.
My email is [email protected].
You must have experience in coding servers.
Also, it will be coded in Java.

What I'm currently doing:
I'm currently getting the packets for the login screen but I need help to code the basics or the server.

Screenshot from Endless-Online.com:



If this is in the wrong section then please report it so it could be deleted.

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Last edited by IWannaWin on Sat Sep 20, 2008 12:36 pm; edited 6 times in total
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GMZorita
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PostPosted: Fri Sep 19, 2008 6:32 pm    Post subject: Re: [Team] Working on Endless-Online Server Source Reply with quote

IWannaWin wrote:
I'm going to start working on a Endless-Online (Endless-Online Home Page) server source so we could make our own server.
I doing this as practice. I've never coded a server from nothing before, but I learn fast and I think I could do it.

Send me a email to [email protected] if you are able to code and you understand how to use packets and servers.
It would be coded in VB (Visual Basic).

If this is in the wrong section then please report it so it could be deleted.

I LOL'ED HARD.

For real, are you sure you want to make a server in VB?

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&Vage
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PostPosted: Fri Sep 19, 2008 6:50 pm    Post subject: Re: [Team] Working on Endless-Online Server Source Reply with quote

GMZorita wrote:
IWannaWin wrote:
I'm going to start working on a Endless-Online (Endless-Online Home Page) server source so we could make our own server.
I doing this as practice. I've never coded a server from nothing before, but I learn fast and I think I could do it.

Send me a email to [email protected] if you are able to code and you understand how to use packets and servers.
It would be coded in VB (Visual Basic).

If this is in the wrong section then please report it so it could be deleted.

I LOL'ED HARD.

For real, are you sure you want to make a server in VB?


VB owns every other language that exists.
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Frostbyt3
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PostPosted: Fri Sep 19, 2008 7:32 pm    Post subject: Reply with quote

True that.

I lol'ed at first, but then realised, why the heck not!?

I would be interested in joining, seeing as though I'm writing a server for my own game in .net.

What technologies will be used?
Databases?
Vb version?
Plugins?
UDP or TCP?
Winsock?
SDLnet?
Custom?
I'd even go as far as looking at vbgore, and then modifying that)

I would defenitely recommend you upgrade to c#, it is much better at this sort of thing. (And faster, 'cos that's what you need)
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sponge
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PostPosted: Fri Sep 19, 2008 7:37 pm    Post subject: Reply with quote

Frostbyt3 wrote:
True that.

I lol'ed at first, but then realised, why the heck not!?

I would be interested in joining, seeing as though I'm writing a server for my own game in .net.

What technologies will be used?
Databases?
Vb version?
Plugins?
UDP or TCP?
Winsock?
SDLnet?
Custom?
I'd even go as far as looking at vbgore, and then modifying that)

I would defenitely recommend you upgrade to c#, it is much better at this sort of thing. (And faster, 'cos that's what you need)
If you were really pushing for speed you should have recommended C/C++.
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&Vage
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PostPosted: Fri Sep 19, 2008 7:44 pm    Post subject: Reply with quote

sponge wrote:
Frostbyt3 wrote:
True that.

I lol'ed at first, but then realised, why the heck not!?

I would be interested in joining, seeing as though I'm writing a server for my own game in .net.

What technologies will be used?
Databases?
Vb version?
Plugins?
UDP or TCP?
Winsock?
SDLnet?
Custom?
I'd even go as far as looking at vbgore, and then modifying that)

I would defenitely recommend you upgrade to c#, it is much better at this sort of thing. (And faster, 'cos that's what you need)
If you were really pushing for speed you should have recommended C/C++.

I use C# for thread stability or java for network stability.
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IWannaWin
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PostPosted: Fri Sep 19, 2008 8:11 pm    Post subject: Reply with quote

Well I can code in C++ and Java but I'm better with VB.
But if you guys think C++ or Java is better I'll go with that.
I'll be back tommorow, right now I'm going to sleep. Cya.

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lurc
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PostPosted: Fri Sep 19, 2008 8:14 pm    Post subject: Re: [Team] Working on Endless-Online Server Source Reply with quote

_void_ wrote:
VB owns every other language that exists.


Now that made me laugh.

I recommend C++ for this.

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pkedpker
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PostPosted: Sat Sep 20, 2008 12:37 am    Post subject: Reply with quote

Java would make it extremely fast to built a server in...

Now in C++ it would also be easy.. since pretty much you got a working framework you could edit just change protocol and.. well packetTypes..

im talking about maplestory C++ server source you could easily edit it to any mmo you want to emulate.

You can't use VB6 if.. endless online uses longlongs (_int64) this from C++ they are called longs in java.
VB6's long is called int in C++/java..
VB6 wasn't invented for bigger numbers then int's (2,147,000,000++).

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IWannaWin
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PostPosted: Sat Sep 20, 2008 11:27 am    Post subject: Reply with quote

Well I head Java is really stable when it comes to servers, so I might use that.

So does anyone want to help? If you do make an account on Assembla and send me an email.

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Frostbyt3
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PostPosted: Sat Sep 20, 2008 6:29 pm    Post subject: Reply with quote

I AM interested, but really need more info.

Database type?
Protocol?
Language?(Still recommend c#, but vb will work for a bit, and java
is easy at the beginning, but it gets hard to manage so much code)
Basing on another server?
What experience do you have?
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Flyte
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PostPosted: Sun Sep 21, 2008 5:36 am    Post subject: Reply with quote

Use C, since it is the first letter in the word Communism.

RAISE THE RED FLAG OF COMMUNISM!

(Not going to lie, only posting for 1337 posts when I leave. Bye by the way.)
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IWannaWin
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PostPosted: Sun Sep 21, 2008 9:58 am    Post subject: Reply with quote

Frostbyt3 wrote:
I AM interested, but really need more info.

Database type?
Protocol?
Language?(Still recommend c#, but vb will work for a bit, and java
is easy at the beginning, but it gets hard to manage so much code)
Basing on another server?
What experience do you have?


Well I'm gonna use MySQL for the database, I have a dedicated server, I'll either use C++ or Java, I'm experienced with packets and I have my own MapleStory server called CashStory.
All I need is someone to help me code the basics and I'll code all the packets.
We don't even need to edit the client because it uses a configuration file for the IP and port.

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pkedpker
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PostPosted: Sun Sep 21, 2008 7:04 pm    Post subject: Reply with quote

if you want a java base look at runescape 2 servers (it's not that stable because uesrs copy-pasted to much crappy code).

But you could go into runescape classic at moparscape.org/smf/

and download RSCD v25 its a runescape classic server written in java by a java guru/professional and it was used as a global private server (first of it's kind) a while ago made over 26000$ from that server with donations then runescape sent copywrite letter and he pretty much released it, it never crashes extremely stable.

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rapion124
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PostPosted: Mon Sep 22, 2008 12:45 pm    Post subject: Reply with quote

Use C++ for the server logic. SQL for the database.
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