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[Please Read] Finding Godmode

 
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maischoyu
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PostPosted: Thu Sep 18, 2008 2:41 am    Post subject: [Please Read] Finding Godmode Reply with quote

I'm trying to find godmode, hope someone expert can help me out here.

Type of game online: FPS (First Person Shooter)
1.life condition
2.dead or respawn (5 sec)

so what i do was i search address of 1 when im alive and 2 when im dead (5 sec), i keep repeating this until 2 addresses left (green color).

So i put 1 as value and lock those addresses, but it doesn't work.. my character becomes freezed or can't move

when i change the value from 1 to 2, my character is flying away to sky...

so any idea how to solve this? maybe other method which i don't know?

thanks.
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Pingo
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PostPosted: Thu Sep 18, 2008 2:56 am    Post subject: Reply with quote

Is it server or client sided.
If you'r changing that value and something is happening to you then maybe client sided.

Just use the player health and inject some code or just use pointers. Have you tried that method yet.
I use code injection for godmode. Just giz a shout if you want more details.

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maischoyu
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PostPosted: Thu Sep 18, 2008 5:05 am    Post subject: Reply with quote

how to make code injection?
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Pingo
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PostPosted: Thu Sep 18, 2008 6:37 am    Post subject: Reply with quote

After you find your address. Right click to find what writes to it.
example, something might write if you health goes down on its own.
Something will write when the enemy hits you.

You need to look and see if the address is subtracting the damage or writing your new health value.

This is total example of what i would do plus im not good at explaining things so bare with me. Check the tut section too.

my health address 300a1849 value 1 float (1065353216 4 byte)
And i find what writes to it when hit
002E2E54 - mov [ebp-24],eax

Look at the value of eax in the more info
I see it 3F000000 hex which is 1056964608 dec
My health has gone down to .5 float which is 1056964608 4 byte

I would write my new code to add 1 float instead of my new value.
example

[enable]
alloc(health,1024) <--allocates some free memory
health:
mov [ebp+24],3F800000 <-- 1 float in hex
jmp 002E2E546 <--next line of code under 002E2E54

002E2E54: <--code will run when the original address is accessed
jmp health <--tell it where to jump. Whch would be our allocated health

[disable]
dealloc(health) <-- this just deallocates our codecave

002E2E54: <-- original address
mov [ebp-24],eax <-- and original opcode, puts everything back.

This script for that example address would keep your health full when hit.
You'l need to check the tut section for a better tut if you cant understand what i wrote. even i cant understand half the shit i type Rolling Eyes

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maischoyu
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PostPosted: Thu Sep 18, 2008 3:48 pm    Post subject: Reply with quote

nice... i will try above method, big thanks.
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Pingo
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PostPosted: Thu Sep 18, 2008 5:44 pm    Post subject: Reply with quote

If you run into problems then post a screenshot of CE with your address.
Also the More info that writes to it.
If i can help i will.

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maxisking
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PostPosted: Fri Sep 19, 2008 4:10 am    Post subject: Reply with quote

what game is this for?
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