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pointer/structure scanner method

 
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Leonidas
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PostPosted: Mon Sep 19, 2005 1:46 am    Post subject: pointer/structure scanner method Reply with quote

Just something I thought about, just posting here so I don't forget it

Code:

values: Not in range of allocated memory
pointer: value in range of allocated memory

read assembler opcodes:
mov eax,[00500000]
mov edx,[00700000+ebp]

determine type: (see static scanner)
00500000=pointer
00700000=base of struct or array

00700000:
value
value
pointer->00a00000
         value
         value
value


00500000->00800000      <------
     value               |
     value               |
     pointer->00900000         |
         value         |
         value         |
         value         |
         pointer->00800000--- recursive problem. Determine if address has already been defined to avoid infinite loops
     value
     value
     pointer->00901000
         value
         value
         value
     value
     pointer->00501100
         pointer->00502000
             value
             value

         pointer->00503000
             value
             value

address found: 00503004
found at 00503000+0x4
parent=00501100+0x4
parent=00500000+0x20

ce pointer notation
base pointer: 00500000
offset  0x20,0x4,0x4

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Leonidas
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PostPosted: Wed Sep 21, 2005 3:23 am    Post subject: Reply with quote

Add following presets:

crazy scan: all [xxxx] addresses in executable code 512 byte structure default, estimated time: few hours
psychotic scan: all values that represent a readable address in executable code, estimated time: a day
psychotic and retarded scan: all values that represent a readable address, don't care about allignment, estimated time: several days

insane psychotic and retarded scan: same as above but with structsize of 1024 or higher, estimated time: couple of years and requires a 128bit memory management, and couple of TB harddisk
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Dark Byte
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PostPosted: Sun Sep 25, 2005 1:05 pm    Post subject: Reply with quote

usefull as last resort:


pointerteaser.PNG
 Description:
it's slow, and eats up lots of memory.
 Filesize:  23.68 KB
 Viewed:  20627 Time(s)

pointerteaser.PNG



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Turtle
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PostPosted: Mon Oct 17, 2005 12:31 am    Post subject: Reply with quote

Interesting.
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Dark Byte
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PostPosted: Mon Oct 17, 2005 10:53 am    Post subject: Reply with quote

It certainly is, but keep in mind that it's almost the same as brute forcing a password. The more levels, and bigger structures, the longer it'll take
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Dark Byte
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PostPosted: Fri Oct 21, 2005 4:18 pm    Post subject: Reply with quote

Actually, I managed to get a decent speed increase by making use of dual threading (I got a dual core cpu) and deciding to give a fuck about memory
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Dark Byte
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PostPosted: Fri Oct 21, 2005 5:10 pm    Post subject: Reply with quote

Update: I managed to scan dungeon siege 2 in less than 30 minutes, and found the mana pointer for the the 4th character and the currently selected character (including monsters)

(level 5 pointers, structsize 512, base level size 4)

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Turtle
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PostPosted: Fri Oct 28, 2005 5:57 pm    Post subject: Reply with quote

How much of a difference do dual cores make?


Also what do you think of the static pointer searcher in L.Spiro's program

It's one of the search options, and there is a tickbox to only find static pointers. Why does his do a direct search based on a given address or range of addresses, but yours does a full scan? Just wondering.

Are some static pointers more reliable than others?
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Dark Byte
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PostPosted: Fri Oct 28, 2005 6:24 pm    Post subject: Reply with quote

pointers found by looking at the code instead of the data (and determining if it is accessible or not) returns less wrong addresses.

e.g the text 'this door goes to hell' may contains some addresses that point to accessible memory, while the static scanner only looks at code like 'mov esi,[00900000]' and then records 00900000 as a possible pointer

but for the pointer scanner you'll have both methods to choose from, it's just that with the method of scanning through the data instead of code you'll get a lot of extra wrong results, and that is especially a problem when you're applying it to base pointers.

e.g with a structsize of 512 disection of a base pointer would require in the worst case scenario 34359738368 compares(512/4=128 possible pointers in each structure, 128*128*128*128*128) if it is a pointer and if it points to the right address. (of course by filtering out duplicates and non pointers you can bring this down a lot)
and each wrong base pointer would result in a big time loss

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