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[Release] My bot's source

 
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Heartless
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PostPosted: Thu Apr 17, 2008 3:23 pm    Post subject: [Release] My bot's source Reply with quote

It is suppose to be like ACTools, except easier. I know a lot of you can do better than me on a project like this. Mose of the things I coded was confusing and didn't work. So here is the source, have fun with it.

There are some things I got to finish. I finished the Macro for F1.txt. I got it to do something. Here are the stuff I got it to do so far.
Code:

syntax        parameter 1        parameter 2        What it does
------------  -----------------  -----------------  ------------------------
Click                                               It left clicks the mouse
Double Click                                        It double clicks mouse
MoveMouse    (Number goes here , Number goes here ) It moves the mouse
Sleep        (Number goes here )                    It pauses the script
Type         (Words go here                       ) Types those words, only
                                                    numbers, letters, and
                                                    spaces

Making this was fun, I learn how to do classes, but the PostMessage + 5 bypass annoyed the F _ _ _ out of me! You will see a whole bunch of useless files in there, like the Print.cpp. It is colorful and very pretty, but very confusing to read. I think some of the source code was pretty smart.

Here is what it don't do. It don't bypass GameGuard, it F2, F3, and F4 hotkeys don't work. This was suppose to be made in MSVC++ 6, but it kept saying...

Code:
INPUT was not defined


So I compiled it in MSVC++ 2008. And and credits to lurc for the SendInput stuff.

LINK -> http://www.mediafire.com/?ob3nxdzsxjl

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--Pillboi--
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Location: I don't understand the question. Is this a 1 to 10 thing?

PostPosted: Fri Apr 18, 2008 12:32 pm    Post subject: Reply with quote

This is actually quite nice. Simple, but nice. Appreciate it.
Now you should make a separate thread to print out the current mouse coordinates. That way, you would know what "numbers" to enter, depending on where you want the mouse to click.
If you want to take that even further, if a certain key (combination) is pressed, it will automatically add "MoveMouse (x , y)" to your script, depending on where your mouse was when you pressed it. Smile

P.S. - Haven't actually tried it ~ Takes too long to download.
Why is it such a big file? 4.8mb!

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PostPosted: Fri Apr 18, 2008 7:59 pm    Post subject: Reply with quote

I have the debug folder and everything else in there too, stuff I didn't get to finish. Like adding the icon in.
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