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vsdagama Grandmaster Cheater Supreme
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Joined: 12 Feb 2007 Posts: 1046 Location: Nexon's basement
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Posted: Mon Mar 31, 2008 10:01 am Post subject: from CE ---> UCE |
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So, from a source following several Tuts, I've finally managed to make a CE, it works completely, I did the tutorial with it and I get no errors...
Now I've been reading alott of ASM tuts and stuff because I want to make hacks myself (after 2 years of leeching..)
But therefor I need a UCE now,so I looked at DB's log
but I don't get 1 thing:
He first starts with nothing but his MainUnit
and so adds stuff to see whats detected.. I understand that BUT:
How can u see if ur CE is detected when it has only his mainunit?? Can it run without all the other things???
TYVM!!!! _________________
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Dark Byte Site Admin
Reputation: 475
Joined: 09 May 2003 Posts: 25986 Location: The netherlands
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Posted: Mon Mar 31, 2008 10:08 am Post subject: |
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yes, it will run, because the code that relies on the other parts to be present will be commented out _________________
Tools give you results. Knowledge gives you control.
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vsdagama Grandmaster Cheater Supreme
Reputation: 0
Joined: 12 Feb 2007 Posts: 1046 Location: Nexon's basement
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Posted: Mon Mar 31, 2008 10:11 am Post subject: |
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| Quote: | when I comment out | Code: | interface
//uses
//Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms,
//ComCtrls, StdCtrls, Menus, Chinees55, Buttons,shellapi,
//ExtCtrls, Dialogs, Clipbrd,debugger,debugger2, assemblerunit,
//registry,xpman,math,hexeditor, Gauges, ImgList,commctrl,ChineesHandler,
//hotkeyhandler,tlhelp32,undochanges,winsvc,imagehlp,unrandomizer,symbolhandler,
//ActnList,hypermode,autoassembler,injectedpointerscanunit; |
and after that I comment out
| Code: | implementation
uses mainunit2,ProcessWindowUnit, MemoryBrowserFormUnit, TypePopup,
AddAddress, HotKeys, standaloneunit, aboutunit,
CommentsUnit, formsettingsunit, Changeoffsetunit, FoundCodeUnit, advancedoptionsunit,
formScanningUnit, formDifferentBitSizeUnit,OpenSave,
formMemoryTrainerUnit, MemoryTrainerDesignUnit, formhotkeyunit,
formAddressChangeUnit, formmemoryregionsunit,formPointerOrPointeeUnit,
frmhotkeyconfigunit, frmProcessWatcherUnit, formProcessInfo, frmautoinjectunit,
PasteTableentryFRM, pointerscannerfrm, PointerscannerSettingsFrm,
InjectedpointerscanornotFRM; |
after the last code is commented out the +Uses on the left side disapeared but when I try to compile MainUnit.pas then it says: error in module MainUnit: declaration of class TMainform is missing or incorrect
Can u explain me what to do here? I'll learn from that and hopefully be able to do the othe stuff myself...
Tyvm |
nvm that ^^ i was messing in MainUnit.pas while u need to go to XXXengine.dpr and vieuw source of cheatengine.exe
in that source i commented out uses: .... and tried to compile to cheatengine.exe but igot some errors:
http://img228.imageshack.us/img228/581/naamloosxu5.th.png
RC Erroc: trainer.rc(4): cannot ope file: trainer.exe
RC fatal Error: trainer.rc(1): compile
Error: File not found: ChangeValuefrm.dfm
Error: File not found: ConfigUnrandomizerfrm.dfm
Error: File not found: DissectCodeunit.dfm
Error: File not found:fromProcessInfo.dfm
Error: File not found: frmBreakpointlisstunit.dfm
Error: File not found:...
Error: File not found:...
Error: File not found:...
Error: File not found: ModuleSafetyunit.dfm
Error: File not found: trainer.res _________________
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Dark Byte Site Admin
Reputation: 475
Joined: 09 May 2003 Posts: 25986 Location: The netherlands
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Posted: Mon Mar 31, 2008 12:25 pm Post subject: |
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you're forgetting to comment out the .dpr _________________
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vsdagama Grandmaster Cheater Supreme
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Joined: 12 Feb 2007 Posts: 1046 Location: Nexon's basement
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Posted: Tue Apr 01, 2008 2:48 am Post subject: |
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where? in XXXXengine.dpr??
spreekt gij nederlands DB  _________________
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